Unknown Person

Fable

March 29 2015
I don't think you can. I would hope that you can downloads them again if you've bought them online. But probably not! I actually don't want the XB1, I'm torn between the PS4 and the WiiU. I know, it's old and with crap tech. But I loves me those zelda games and those old school cartoons! Awesome they are. I would actually like to dig out an N64 from eBay or something, but those controllers weren't built to last.

I've heard so many bad things about Fable 3, but been told not to rush it, and to earn lots of money before becoming king, If I want to be a good king.

I love the woman narrator. She's a bit like my grandmother.

I've been home once in four years.... Monies are lacking!
Dave (Voleron)

Voleron

Space combat in STO

March 29 2015
Your damage output depends on what kind of ship you're flying too. A cruiser won't have the burst damage potential that an escort will, for example, so it's about being comfortable in the role that your Captain is filling. The problem is that a lot of challenges you encounter in STO require DPS to overcome them, and a common complaint used to be that they were thereby marginalizing the science and cruiser ships.

The good news is that as the game evolves, we've seen them roll out gameplay mechanics and mission elements that flesh out the support roles a little more.

Personally, I don't chase the DPS dragon and enjoy flying my ship and engaging in my own adventures outside of the damage focused PvE queues. Foundry missions are great for feeling as though you're legitimately Trekking (aka exploring) with your own ship and crew. After all, the best Captains didn't pwn every species in the galaxy with their ship's damage potential; they were great explorers, diplomats and tacticians. Maybe give the foundry a try if you're looking for something to do in between DOFF assignments.

I've linked our foundry folder thread that has a tutorial video on how to get started with playing foundry missions, and also lists foundry missions published by Stonewall members, if you're looking for a few to get started. Maybe you'll find something there that you enjoy!

http://fleet.stonewallgaming.net/forums/the-foundry/73967-the-foundry-folder-fleet-mission-index#82136

Happy Trekking!
Unknown Person liked this
Vince Librandi

Au5513

Twitch Build 1 (T5-U Blockade Runner) - A DPSers take.

March 29 2015
I'm glad that the fleet is going out of its way to show the fleet how ship builds are done but like all things in life there is many ways to do it. So this is my take as a DPSer (yes I'm a part of the DPS crowd that loves to min max things into the ground, to push the bounds of what you can get out of a ship).

So this is my take on the same ship.

http://skillplanner.stoacademy.com/?build=stonewalltwitchdpserstakeship1_9791

So in this build I have gone the DBB path but this build can easily be switched to a beam array build. Just depends how you like to fly. Beam arrays would also allow you to make the most of pedal to the metal (since it needs full impulse to work)

Since survivability is a key requirement of the build, I have gone with my go to pug option, the 2 piece assimilated and Dyson shield. If your in a run you know you can survive then switch the engines to the romulan rep ones (boost to attack patterns helps) and use the borg shield for the two piece heal.


Weapons:

I went with AP [crtd]x2 xxx. These are cheap on the exchange as they are failed r&d off shoots. The innate crtd of ap means you have a crtdx3 weapon. Two choices and it will depend on your circumstance, you can buy mk vii (or mk ix) for very cheap and upgrade. Cheapest option but depends on your dill levels or skip straight to Mk xii (higher EC cost). The third mod comes down to the price, preferred and optimal would be crtd or pen but WAY to expensive (better to buy raws and upgrade) or the next cheapest crth with dmg and acc last plus the other mods. On a FAW boat acc does the least for you due to the acc not over flowing for the FAW shots.


Consoles:

Ok here we go:

Assimilated and plasmonic leach are pretty standard for a build along with the locators (boost crth with consoles and crtd with weapons the standard meta in the game). If you have the lobi then the tacyo and the bio are worth it. I would go Bio before tacyo if your reducing your purchasing options. If these are out of range you could go with a zero point module and a fleet Neutronium with either [+PowTrans] (increasing the rate power flows into your systems, see Starship Electro-Plasma Systems in the skills section as to why this equals more damage) or [+HullRep] (help survive by healing better, if you find that your still not surviving as well)

Science consoles: I have gone with the plasma generating signature nullifier from the fleet embassy. These add more power to your systems and add in a really cool plasma explosion which is boosted by your APO (attack pattern omega) and APB (attack pattern beta). Well worth it. Since this is a sci captain you could buy partgens or grav so you can use them on other build later. Btw these are worth getting to gold (along with the locators). Also a buying note: buy the mk x version and upgrade. They have a chance to go gold as you upgrade and in the end works out cheaper than buying mk xii's esp the FC cost.


Core:

Elite Fleet Plasma integrated is the best for a beam boat (see skills: Starship Electro-Plasma Systems for why) I always buy W->A because this gives a boost to the nukara aux offense (a powerful space rep trait to run) and on gold goes W->S. Don't buy W->S its bugged and the second W->S doesn't apply, hence not worth upgrading to gold.


Skill tree:

Starship Attack Patterns: If you use attack patterns on ship (and you should because this is where most of you damage boost will come from) max out this skill

Starship Batteries: Only put points in bats if you have the red matter capacitor or if you really really love your batteries

Driver Coil: I always recommend points in driver coil. Yes it improves your sector space speed but it also bumps your impulse speed in a match as well.

Starship Electro-Plasma Systems: I can not emphasis this enough, max this out. This directly affects the rate at which power flows into a system. Now I know the tool tip mentions that it is mainly for power flowing between systems when you switch (say between offensive, defensive, balanced etc) but it has another effect that isn't mentioned. It controls the rate at which power is replaced as you fire your weapons. So as you fire your weapons a power cost is removed from the available power in the system. The first weapon fires for free then the second removes power, third fires and removes power. The amount of damage your weapon does is directly proportional to the amount of weapon power at the time it fires. More point in this skill the faster this is replaced as your weapons fire. So more points in EPS = more DPS.

This also goes to why I chose a plasma integrated spire core, reduce drain (cost of a weapons removing power is dampend, ie it not removing its full cost anymore) therefore more dps. The borg KCB (kinetic cutting beam) and Assimilated module also apply an effect where (2.5% chance or one in 40 cycles) it will apply a resistance to the weapons subsystem and add more power to the overcap.

I'll write up a post on soft cap and hard cap, way to long to put here but the TL;DR version is beams have more power than 125 they pull take from the weapons subsystem power as they fire (as you can see in the power levels section it has a hard cap of 178). Poor cannons start at 125 and pull power. Hence beams will out DPS a cannon build. Plus there's that whole pesky drop of range that cannons are stuck with. Yet another post

Warp Core Potential: I have left at 6 the leach is helping you get over 75 in each system so no need to burn to many points here. If someone didn't have the leach then I would recommend more points to get close to 75 in each subsystem. Can use the spreadsheet in the power levels section to play around with the numbers.

Starship Energy Weapon Specialization: Anyone looking for a damage increase this should be at 6 or 9 (me i prefer 9). This skill directly affects how much your ship crits as it fires. More crits more damage.

Starship Armor Reinforcements: protects you from kinetic damage where as Starship Hull Plating is energy damage resistance. Basically points in Armor is always well spent when facing the evil borg shield drain of death with a torp coming shortly there after.

Why no torps? I'm going to say something sacrilegious (esp with the fleet pvp community), torps are a dps loss. I know they are pretty and OMG they are so much fun as they fly to there target and explode, but sadly they are hamstrung. All shields have a 75% resit that is applied to the torp damage then the 10% or 5% bleed through is applied, where as a beam array will do more dmg over time. Now this is PVE where you have hit point sponges in the millions everywhere where as in PVP you have players with smaller hulls therefore the torp does more to kill your target in a burst.


Power Levels
( after the forward slash is the setting to use)

W 178 / 90
S 84 / 15
E 76 / 35
A 109 / 60

Here is a link to the power levels sheet for this build.

https://docs.google.com/spreadsheets/d/1gAkN3dpZtdsXLyH8PCDrwY6ZP-VX0NPDbbYfcvvJcqQ/edit?usp=sharing

The levels will be close but since I don't know what type of captain (species) it's not right on the money but it is close. Just adjust in game as you fire on a target. Aim is 75 in across all systems while boosting weapons then Aux.

So some numbers: cost of firing all weapons is 3x ap beams + 2 omnis + kcb (first weapon fires for free)

So 3x 10 + 2 x 10 + 8 = 58

The over cap for the build is 178 we could put more power into weapons to make sure the weapons don't dip below 125 but at the cost of aux. The 100 in aux is for the Nukara Offense trait and is a great damage boost being a Cat 2 power (another post to write on the Cat power in sto i.e. Sto math).


Flying the ship:

Ok while flying this ship you need to cycle EptW3 and EptS1 and the DCE's (see notes in the build) will keep them applied. Always start with EptW to get your dmg boost up front.

Next is the skills for the 2 tact boffs (use superior romluan operatives from the fleet embassy) are setup such that you can rotate them. Why is this important? it means as your firing FAW3 your weapons are receiving a buff. So the firing cycle is APO + FAW3 wait for FAWs 20sec cool down then fire APB + FAW3 next cool down APB (second copy) + FAW3 then repeat with APO + FAW again.

This avoids needing to use expensive doffs (zemok) or relying on the Reciprocity trait to cool them down. Reciprocity wont work very well on a DBB ship because of your defense score (and hence the chance they will miss and trigger it) is to low. A beam array boat will have more luck with that but you have enough tac skills to do it this way with out it. Tactical Team to keep your shields facing the threat and gives a boost to tac skills (there are doffs which bring down this cool down to 15sec which also boost attack patterns and are worth the investment. Just go down to 1 TT)


Traits:

I have put failsafe in there (exchange trait) a good one to have when your hull is down and need to shed threat so you can heal. Can be a bit expensive but worth it. Most of the other skills are free. If your interested in what I would use on a DPS build, hit me up and ill make a post about them.


Space reps:


Stock standard DPS fair here: Advanced Targeting systems, Precision and Nukara Offense. Standard for any build. Next EAP, now EAP was nerfed in the last round of changes but even at it's new level when you have a team ruining it, it adds up to the equivalent of attack pattern beta1. Which when your FAWing targets is a good thing. If defense is more what you need the Nukara defense is the next best thing.

Starship traits:

Now I have left this blank because it depends what you have access to. A lot of the traits are causing lag on the servers (as theys tack) so your mileage will vary but the defensive ones are good. I just love All Hands On Deck cooling the captain ability's down, it's awesome. So if you do have access to this trait and throw on 2x conn tt cool down doffs it is worth your while to replace the other tt with a torp high yield ability. Even tho the ship has no torps the activation of it will cool down your sensor scan and photonic fleet along with your hazard emitters.

There is bound to be stuff i have missed, so just ask.

Thanks for reading this VERY long build explanation. Ill see if I get time to do the other two builds.
Edited March 29 2015 by Au5513
Gareth GXV3

GXV3

Tactical Readiness Livestream 5: The Shipwrights in Action

March 29 2015
:( i always miss these as im in work :(
Michael Paquette

Octavia

Space combat in STO

March 29 2015
Y'see, when I'm in a deep space encounter zone fighting against the Romulans, Remans, Klingons or even the Dominion, I feel pretty good about my build because I can hold my own and kick some serious booty but then when I get into a Red Alert zone where I'm facing off against the Borg and I'm in the arena with 4 other players who put me to shame because they can knock over that huge Borg ship in less than a minute, I start feeling as though the game's not worth playing anymore and I'll do doff assignments for a few days just kinda moping.

That having been said, I'm really glad the shipwright team was able to give some really good suggestions about how to make my character and my ship's build a little beefier. Can't wait to try it out!
Unknown Person liked this
Gareth GXV3

GXV3

Fable

March 29 2015
Quote by caijamin
Just reminds me of home!


Aww Cai, do you never come home to Wales after you escaped now in a minute?

This is in my top 5 BEST games ive played... hours i spent looking around, i started on fable 2 which I played many times.. and then onto fable 3.
I tried to get my friends to play it but i guess it didn't appeal to them.. i would have liked them to at least have tried it... see, when you start playing it.. you cant put it down.

I wish i could replay but my xbox 360 dosent like reading discs anymore see.
Ive never gone evil... though i want to try it now.

Can you play 360 games on the XB1?
Unknown Person liked this

Frozenlily

Rumour Has It

March 29 2015
Now I wonder which admiral will play as Nechayev in or TNG reboot with a Stonewall Twist ;)
Cal

calx

Tactical Readiness Livestream 5: The Shipwrights in Action

March 28 2015
mine's very last minute too ;)
nothing like a challenge! teehee
Cal

calx

Rumour Has It

March 28 2015
It's just ridiculous, I can't beleive that Romulus is still gone, the Tal Shiar, the imperial fleet....and the comics have us believe that Nero can beam up the romulan senate to the narada...I mean, if it's that easy?!!?

And similiarly, Vulcan having no defence...and Earth too. This is getting too old.


So I like Frozenlily's suggestion of the lives of Stonewall - a ship crewed by LGBTs :silly: hehe, now there's a story or two
Unknown Person liked this

Unknown Person

Fable

March 28 2015
It's one of the best series I've played in a long time! I love the voice acting too. Just reminds me of home!

I'll have to take some pictures of my characters. I played Fable one Good, and Fable Two as bad. I had far more fun being evil...

You can NEVER have enough whores in the Royal Bedchamber.
Unknown Person liked this

Unknown Person

Rumour Has It

March 28 2015
I heard that there was a 'CSI Star Trek' in the works... That just sounded awful, Unless Odo and Nerys were there.

I just wish they would move forward in time, rather than hovering around these reboots. I mean, they are cool and all. but. It's all too un-star treky!
4 people liked this

Frozenlily

Rumour Has It

March 28 2015
Lol that's awesome!! Make sure it's in this era and is all about the lives of Stonewall... I mean The Enterprise being thrown around the sun Or have them make an alliance with the Romulans because Remus just blew up? :)
Unknown Person liked this
Cal

calx

Rumour Has It

March 28 2015
hmm they both didn't sound appealing... :whistle:

i'm gonna start writing Star Trek: The Next JJeneration :lol:
2 people liked this

Frozenlily

Rumour Has It

March 28 2015
So some have heard that we will be getting a new movie next summer! I personally loved Into Darkness more than 2009. But have you guys heard what is possibly comming back to television? What are your thoughts on these rumours and do you feel they might see the light of day or will they stay... Just rumour :D


Here
2 people liked this

Unknown Person

Fable

March 28 2015
Love Fable. Ever since the first one. Even the original X box version was visually stunning with a wonderful soundtrack and an great story line which they made even better with The Lost Chapters. Fable 2 was great and I loved it was well but I hated that damn expression wheel popping up all the time. By BF and I play 2 and 3 and he's taking all the whores in the Kingdom (male and female) and put them all in his royal bedchamber.

I can't say enough good things about that series.
Unknown Person liked this

Frozenlily

Fable

March 27 2015
Me and my sister and boyfriend all love the Fable series!! I started on #2 and was a demon lord of murder and fun (in my head hee hee) with the knight gear on (
Unknown Person liked this
Cheshire McCaster

Niko

Tactical Readiness Livestream 5: The Shipwrights in Action

March 27 2015
a little last minute but submitted my ship as well.

Unknown Person

Fable

March 27 2015
Anyone else play Fable on the Xbox 360?

I've just finished fable 2, after playing fable 1 all the way through. I'm waiting for Fable 3 to arrive in the post. Cant. Wait.
Unknown Person liked this
Tsar Agus

WhiteOnmyoji

Tactical Readiness Livestream 5: The Shipwrights in Action

March 27 2015
We've gotten some pretty good submission but we do need more so please send us your build submission. Remember you are entered in a drawing just for submitting a build