Steel Hearts - Federation Secrets
Hey Slice!
I´ve played your mission today again with another char (I´ve played it for the first time over three or four weeks ago and I just wanted to have fresh memories^^).
I like it how the story progresses:
Needless to say that I sided against the consortium. :) But more to that later.
After activating the first console on ESD you are asked to go to a door from where you can beam up. IF you read the text you shouldn´t have a problem to find this door (we all know that reading helps...) but there was a marker missing on the map.
First map change:
Orbit of the colony´s planet. Theoretically it´s possible to progress with the mission without firing one shot. Maybe you could change that? Make it so that you only can contact the ship after you´ve destroyed all enemies? It´s just a suggestion.
Second map change:
Down on the planet. You´re supposed to talk to the Dr. next to your beam in point. Meanwhile the ground troops are handling all the Borg which are around. So there´s not much to do for you and your away team.
Third map change:
The next (real) fights are inside the building (3 groups of Borg).
After that you´ll beam up and have to decide to be with or against the Consortium (I decided both times against the Consortium, so I don´t have any idea what happens if you decide to side with them).
And it´s almost clear that there will be a space fight, but: the rating window pops up! Np, just drag the window in a corner of your screen and start the battle. But it would be good if finishing the mission would require this space battle.
As I´m no foundry author - just a person who enjoys to play foundry missions - I´m not sure which requirements you have to meet so that the mission becomes a spotlight mission or at least gives rewards. But I just think it has something to do - among other things - with the time you need to finish it.
I´ve played it the first time with K.E. Janeway (tac, lvl. 60) and didn´t even need 10 minutes to finish it. The second time it was with Pulaski (sci, lvl. 54) and I needed 20 minutes (well, crappy ship equipment and ground gear, lol).
But the mission has potential. I don´t think you´ll have to add more combat into it, just make sure that the players HAVE TO DO the combat (see first and second map change).
I always like missions where you have to choose options (although I wouldn´t address my commanding officer as "a damsel in distress"). :whistle:
I hope my review was constructive and helps a little bit. Hmmm... maybe you can contact @midnighttlc, he´s a very active foundry author - you should play his missions, it´s always fun - and maybe can help you with questions about spotlight-mission-requirements.
As a last point: I enjoyed playing this mission and I´m looking forward to more missions created by you.
Greetings, A.M. :)
Edit: One more thing: I´ve accepted the mission and after that I switched to another char bc I had to do some fleet captain stuff... when I finally switched back to K.E. I had totally forgotten where to start the mission, lol... So I had to drop the mission and accept it again. It wouldn´t be bad if you would mention the starting point in the mission´s description. :)
I´ve played your mission today again with another char (I´ve played it for the first time over three or four weeks ago and I just wanted to have fresh memories^^).
I like it how the story progresses:
Needless to say that I sided against the consortium. :) But more to that later.
After activating the first console on ESD you are asked to go to a door from where you can beam up. IF you read the text you shouldn´t have a problem to find this door (we all know that reading helps...) but there was a marker missing on the map.
First map change:
Orbit of the colony´s planet. Theoretically it´s possible to progress with the mission without firing one shot. Maybe you could change that? Make it so that you only can contact the ship after you´ve destroyed all enemies? It´s just a suggestion.
Second map change:
Down on the planet. You´re supposed to talk to the Dr. next to your beam in point. Meanwhile the ground troops are handling all the Borg which are around. So there´s not much to do for you and your away team.
Third map change:
The next (real) fights are inside the building (3 groups of Borg).
After that you´ll beam up and have to decide to be with or against the Consortium (I decided both times against the Consortium, so I don´t have any idea what happens if you decide to side with them).
And it´s almost clear that there will be a space fight, but: the rating window pops up! Np, just drag the window in a corner of your screen and start the battle. But it would be good if finishing the mission would require this space battle.
As I´m no foundry author - just a person who enjoys to play foundry missions - I´m not sure which requirements you have to meet so that the mission becomes a spotlight mission or at least gives rewards. But I just think it has something to do - among other things - with the time you need to finish it.
I´ve played it the first time with K.E. Janeway (tac, lvl. 60) and didn´t even need 10 minutes to finish it. The second time it was with Pulaski (sci, lvl. 54) and I needed 20 minutes (well, crappy ship equipment and ground gear, lol).
But the mission has potential. I don´t think you´ll have to add more combat into it, just make sure that the players HAVE TO DO the combat (see first and second map change).
I always like missions where you have to choose options (although I wouldn´t address my commanding officer as "a damsel in distress"). :whistle:
I hope my review was constructive and helps a little bit. Hmmm... maybe you can contact @midnighttlc, he´s a very active foundry author - you should play his missions, it´s always fun - and maybe can help you with questions about spotlight-mission-requirements.
As a last point: I enjoyed playing this mission and I´m looking forward to more missions created by you.
Greetings, A.M. :)
Edit: One more thing: I´ve accepted the mission and after that I switched to another char bc I had to do some fleet captain stuff... when I finally switched back to K.E. I had totally forgotten where to start the mission, lol... So I had to drop the mission and accept it again. It wouldn´t be bad if you would mention the starting point in the mission´s description. :)