Scott Dallman (married Name)

Malikius

Re:Greetings all

March 29 2016
I will definately do that, thanks.
Unknown Person liked this
Zander Hawk

Zander_Hawk

Re:Greetings all

March 29 2016
Hello and welcome back!

I'm so glad that you have rejoined our fleet.  I've been a member with Stonewall since 2009.  Should you have any questions or concerns about your membership, the Code of Conduct, our Fleet Bank Rules or anything else, please feel free to send me a message at any time.

Also make sure to read our definitive guide on Fleet Interactions

If you see me in-game, don't be a stranger! 

I'll see you around.
Unknown Person liked this
Rory

RoryRORZ

Greetings all

March 28 2016
Welcome Back Anale
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Scott Dallman (married Name)

Malikius

Greetings all

March 28 2016
:woohoo: STO, I'm Malikius, aka Anale Johnson, Malikius, Momma Mali, Veeger, Lichtar (Klingon) I am please to be back in the fleet and hope to be of use and service to the fleet. If you see any of my toons on line and you need help just ask!

&

SWTOR TOONS.

Malikias, Bulletca, Belcome, Mommason, Mälicku

I would like to join the guild in SWTOR. I have switched over to your server. Would you add these toons, please?
Unknown Person liked this
Edited March 29 2016 by Malikius
Diego Acosta

Deuh7401

Deuh.7401 GW2 Hi everybody!

March 28 2016
Thanks everyone!!!

I haven´t received an invitation to the guild yet =(
Lars Zandor

Lars_Zandor

Which Andoiran ship is best?

March 27 2016
Quote by xochild
I think I remember always having seen the Kumari flying around.


Wait, you are able to differentiate between the different versions out of the ship-tailor? :blink: They always look too similar for me to be able to do that.
Shawn Birch

Parker

Parker here...

March 27 2016
Quote by SaintPlazma
Enjolrals here a phased antichronoton beem may collapse the rift. It could also fracture the space time continuum... your call

Welcome back Parker... what did you bring us?


Cookies!!!!!!!!
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Zander Hawk

Zander_Hawk

Re:Re:Updating our Core Documentation

March 27 2016
Quote by NicholasJohn16
Quote by Zander_Hawk
I suggest that you include a statement of definitions as section 1 of your CoC to define some of the words that you are using in order to provide an established definition. You greatly reduce the potentional of personal interpretation or ambiguity; example people may have their own definition of the words "drugs" or "sexual harassment" -both words are also broad subjects. Meriam Webster Online Dictionary is a great site to help you form the basis of a definition.


This isn't a legal document and doesn't need to be that complex. If people aren't sure what drugs or sexual harassment mean, they can look them up on Meriam Webster's Online Dictionary. :P

Definitions are good way to establish a common understanding between people. Statement of definitions are used in all sorts of types of documents, legal, non-legal, etc. The Code of Conduct may not be a legally binding document but it creates rules for people to follow and a breach of those rules result in consequences. So, if a person is going to be subject to consequences as a result of not following the rules, it's important for them to know how you are using certain words when setting out those rules.

The definitions can be complex or very simple. It's just a suggestion to minimize ambiguity, you've gone this long without one so I'm sure you'll be fine but I figured that since you are making adjustments now, you add it to your CoC.
2 people liked this
Edited March 27 2016 by Zander_Hawk

Updating our Core Documentation

March 27 2016
Quote by Teknomancer
Part of the ambiguity re the term "drugs" can probably be attributed to the varying legality of marijuana from state to state, too. Maybe go with "substance abuse" instead? That might make the issue clearer without the need to specify any particular substance.


That could be a good idea. What does everyone else think?
Unknown Person liked this

Re:Updating our Core Documentation

March 27 2016
Quote by Zander_Hawk
I suggest that you include a statement of definitions as section 1 of your CoC to define some of the words that you are using in order to provide an established definition. You greatly reduce the potentional of personal interpretation or ambiguity; example people may have their own definition of the words "drugs" or "sexual harassment" -both words are also broad subjects. Meriam Webster Online Dictionary is a great site to help you form the basis of a definition.


This isn't a legal document and doesn't need to be that complex. If people aren't sure what drugs or sexual harassment mean, they can look them up on Meriam Webster's Online Dictionary. :P
Unknown Person liked this
Zander Hawk

Zander_Hawk

Re:Updating our Core Documentation

March 27 2016
Quote by Teknomancer
Part of the ambiguity re the term "drugs" can probably be attributed to the varying legality of marijuana from state to state, too. Maybe go with "substance abuse" instead? That might make the issue clearer without the need to specify any particular substance.

Yes, a statement of definitions would hash out this issue by telling the reader how a word is being used.

Example
"Section 1 Definitions
The following are definitions for words used for this Code of Conduct.
1. "Drugs" means something and often an illegal or legal substance that causes addiction, habituation, or a marked change inconsciousness."
Unknown Person liked this

Unknown Person

Updating our Core Documentation

March 27 2016
Part of the ambiguity re the term "drugs" can probably be attributed to the varying legality of marijuana from state to state, too. Maybe go with "substance abuse" instead? That might make the issue clearer without the need to specify any particular substance.
3 people liked this
Zander Hawk

Zander_Hawk

Re:Updating our Core Documentation

March 27 2016
I suggest that you include a statement of definitions as section 1 of your CoC to define some of the words that you are using in order to provide an established definition. You greatly reduce the potentional of personal interpretation or ambiguity; example people may have their own definition of the words "drugs" or "sexual harassment" -both words are also broad subjects. Meriam Webster Online Dictionary is a great site to help you form the basis of a definition.
Unknown Person liked this
Zander Hawk

Zander_Hawk

Re:Parker here...

March 27 2016
Open hailing frequencies...
Unknown Person liked this

Unknown Person

On weapons modifiers

March 27 2016
Quote by revvy
I've never been much of a PvP type either (frankly, I would rather work WITH other people rather than AGAINST them.)

Amen to that.


Quote by revvy
I've tried to use Anti-proton weapons, but I just don't like them. Their effects just weren't noticeable when I was using them (admittedly that was a LONG time ago). It just wasn't as rewarding as multiple different weapons in my opinion.

I have mixed feelings on this. Having tried multiple different energy types I do have to say that AP is definitely the one with the most DPS output so I use it on my main's primary boat. I just despise that honking noise they make. :S

  • On my ENG Romulan, I'll go all-in for the New Romulus reputation gear on his warbird, and of course all of that is pure plasma. I've tried out a few of them on other ships just to see what they're like, and they aren't bad at all.
  • I love the (chronometric) polaron weapons on my SCI main's fighter, which is geared out with the polaron-oriented Jem'Hadar space set, and for a small craft she's a nasty little beast when it comes to damage.
  • I also bought a Tholian Meshweaver escort for my SCI main just for funsies, and I'm doing a Nukara reputation build on it just to stick with the Tholian theme, and honestly I have no complaints about the tetryon output or procs. Once the enemy's shields are (almost immediately) down, a dual quantum-torp spread dishes out plenty of damage.

Honestly if like me you're not really a min-max type rolling in EC to burn on the expensive weapons, do whatever. Ultimately it all comes down to knowing your boat, your play style, piloting and space combat skill more than any particular energy format anyway. You can have best-in-slot all you like but if your skill isn't up to par for the battle, none of that's gonna help.

I will say that having done the "multiple formats on one boat" thing, that isn't something I'd do again just because the specialized tactical consoles pump output a lot more than the generic ones. I pick one theme per boat and stick with it. I say play whatever you have the most fun with -- it is a game after all.
Unknown Person liked this
Edited March 27 2016 by Unknown Person
Tessa

revvy

On weapons modifiers

March 26 2016
I suppose you're right. I just prefer more than just DPS. I rather enjoy the various different procs. It's very satisfying to see your enemy's shields randomly drop, etc.

I enjoy the variety as well. I'm not a huge DPS'er. I've never been much of a PvP type either (frankly, I would rather work WITH other people rather than AGAINST them.) Since most of my ships are either science or engineering vessels (I NEVER use tactical ships or characters), the random effects are pretty useful from time to time.

I've tried to use Anti-proton weapons, but I just don't like them. Their effects just weren't noticeable when I was using them (admittedly that was a LONG time ago). It just wasn't as rewarding as multiple different weapons in my opinion.

I agree that if you are going to nothing but DPS, then sure, your way is the best. It's just not as enjoyable for me, personally. :)
Tsar Agus

WhiteOnmyoji

On weapons modifiers

March 26 2016
Quote by Gravity
Revvy, i am really really sorry but i am going to have to disagree with you there.

DMG is a solid modifier for sure as is ACC. However there are so many other good modifiers out there, especially around critical hit change/damage which generally are the preferred mods because they consistently give the best damage boost (as measured by DPS meters).

As for your second point about weapon types, this is actually the exact opposite of what an optimised build would look like normally. Currently the best way to boost weapon damage is by using tactical consoles. While it is possible to get non specific consoles like beam or cannon consoles that work for all weapon types the damage boost they give is alot lower than for specific weapon types. The standard way to build a ship these days is you pick a weapon type (disruptor and antiproton are popular as they are consistently the best performers damage wise because of their procs). You then buy tactical consoles for that weapon type to get the most damage out of them.

Also i would suggest that for weapon types like disruptor where the proc stacks you find having multiple of the same weapon type allows the proc to be up almost all the time and as a sci captain who specialises in shredding resistance, i can tell you its very effective.


Have to agree here, the ultimate golden goose right now is Coalition Disruptor [critd]x3 [pen] because it has a higher Disruptor proc than normal disruptors. How this will shake out in 11.5 with the new skill tree is something we'll have to see.
A.J.

xochild

Deuh.7401 GW2 Hi everybody!

March 26 2016
Bienvenido(s) a la comunidad!

Still trying to get into GW2, but, I hope to see you when I get more into it (and past the starting area).
Unknown Person liked this
A.J.

xochild

Parker here...

March 26 2016
Welcome back, and nice entrance! :silly:
Unknown Person liked this
A.J.

xochild

Introduction post...

March 26 2016
Welcome to Stonewall!

Quote by revvy
I have seen every episode of every ST series at least 3 times - including the movies. I love Trek. My favorite ST series is Voyager and my favorite ST movie is First Contact. I particularly like Borg story lines.


Error, Voyager fan detected. Lower your shields, and prepare to come around to like DS9 the most, resistance is futile. Error, sarcasm subroutine activated without authorisation, purging history. Glad to see another Voyager fan in the community! :)