Joshua K

JoshUA0382

Re: Want to donate to the fleet? Get a forum sig! :D

December 05 2010
Okay I'm in ;) I have donated ~JoSHuA
Eric

chemkarate

Re: FAQs, tips and tricks for the Foundry

December 05 2010
Alright, so now I have a question. Does anyone know how to Interact with a Contact? The editor currently allows us to create 'Talk to Contacts' and 'Interact with Objects' elements. However, I can't find a way to 'Interact with Contacts'. An example of this would be walking up to a Contact and scanning them with a medical tricorder.

What I'd really like to do is have a situation where you have to treat or scan incapacitated crew members, which then trigger dialog. I know this is in the game proper, but I see no way of creating this scenario in the Foundry.
Eric

chemkarate

Re: FAQs, tips and tricks for the Foundry

December 05 2010
So, thanks to Brandon, I figured out what was going on with my stuff. Also Nick, I have an answer to one of your questions.

So first, warning: when you are looking at your map in the Editor, the map is actually WAY BIGGER than it appears. I thought I was placing stuff close to each other, but they were literally ten times as far as I thought. When testing, start with stuff (in space) really close to each other to get a sense.

Second, and this ties in with Nick's question, is that when you first start linking to objects in a map, the game will automatically insert a 'transit widget'. This is a plot object that takes you from one map to another. So Nick, to answer your question, when this transit widget appears, you will want to change the default 'Earth Spacedock' location to 'Risa'. To get the widget to appear, starting adding in plot elements that require a location. I think that should get it to go.

UPDATE: Alright, I have an answer to Nick's second question, which is actually a more general answer to the first. Here's how you set up a map transition:
1. Make sure both maps have been created: the one you're leaving and the one you're entering
2. Create the objective the player must satisfy to trigger the transit. For example, if you want to beam an away team onto a planet, create a Reach Marker on the center of the planet and give it a MASSIVE radius, so that it's halo extends past the planet. Remember, distance is deceptive on the space map.
3. Now, and this bit is a little counter-intuitive, create the first objective on the map you're GOING TO. Once you link it to an object/NPC/mob on the new map, the editor will automatically create a Transit Widget. This is the Story Element that handles transition from one map to another. It takes the form of a dialog box.

So, extending the example above: say that the first thing my away team needed to do was talk to a contact on the planet below. After creating the Reach Marker around the planet in space and linking it to an objective in the Story progression, I would then create an NPC Contact on the map for the planet. I'd then add a Talk to Contact objective to the Story. One that Talk to Contact is linked to the NPC on the second map, the editor will automatically create the Transit Widget above the Talk to Contact objective. This is a dialog box. For example, I might set it so that it's a bridge officer saying that an away team is ready to beam down to the planet.

I hope that helps. It's rather hard to explain with text...
Edited December 05 2010 by chemkarate

Re: FAQs, tips and tricks for the Foundry

December 05 2010
Okay, I have a few questions I was hoping to figure out today, but I can't get any of my projects to load so I figured I'd just ask them here.

How do you set your missions to begin at X place? For instance, if I want my mission to begin at Risa, how do I set it to start at Risa?

How do you set up map transitions? For example, how can I beam from one map to another map OR how do I do it be maybe a turbo-lift?

How can I set up beam in groups that beam in when a particular event happens? If that's even possible. . .

Thanks!!
Eric

chemkarate

Re: FAQs, tips and tricks for the Foundry

December 04 2010
Hey, I've come across something that I can't determine if it's a bug or a quirk of the Foundry. Every time I try placing something like an Encounter or a Waypoint in my story, the Foundry keeps adding in this stupid 'Leaving Earth Spacedock' story element and it won't let me delete it. Is this something that has to be filled in, because it seems like the Foundry won't let me do anything without keeping it. However, nothing about this is specified in the Foundry Walkhrough.

UPDATE 1: Alright, so I figured out what was going on. That was the game telling me to add in something to transition the player from one map to the mission map, and I figured out how to get it to move from Sector Space, not from Earth Spacedock. (btw, sector space looks sweet!) However, I have a different question. I have Kill Enemies encounter placed in my objective list and on the map. However, the enemies don't appear on the map. For that matter, none of the NPC's I've placed appear on the map. Additionally, any time I try adding a different encounter, it automatically moves it to the top of the objective list. I can't tell if these are bugs or if this is something I'm just not understanding. Any tips on this?
Edited December 04 2010 by chemkarate
Mark

sparkz88

Re: FAQs, tips and tricks for the Foundry

December 04 2010
When in the story section, and you need to choose to talk, pop ups etc, I found it helpful to put them all in at first, rather than doing it bit by bit. It then gives you a list of what is still to be placed and done. Giving you almost a little check list, which does help.
Seannewboy

Seannewboy

Re: Crew Skills

December 04 2010
In case anyone missed it, they gave more details of the system.
Unknown Person liked this
Joshua (Zepari)

Zepari

Re: FAQs, tips and tricks for the Foundry

December 04 2010
I found it helpful to first create the maps I am going to use before writing the story. Like Josh said if you plan to visit the same map twice, create 2, but don't place anything on them until you are writing the story. That way you can place markers on the map as you go along without having to stop and start.
Jay Eudy

Six-of-Nine

Re: FAQs, tips and tricks for the Foundry

December 04 2010
It took me a little while to figure out how to make you beam up before mission completion resolves. Set a reach marker on the map you are beaming up to, and on your map transition widget, specify that you leave from "whole map". Make sure you reach point and spawn point overlap, and your mission will resolve the moment you beam up, after you are prompted to do so.

Also, if your mission plot has you visit the same map more than once with different objectives, then you need to make a copy of the map for each time you go there, or else it will mess up the progression of your mission.
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 04 2010
:tng:


Episode 113 - The Next Generation - "Lonely Among Us" - 11/02/1987



Parts 2-5:

Found from the above link in the related videos section

Enjoy!

Note: The YouTube member mixed up this and the previous video. Even though the title is different, it is the correct video for the episode mentioned.

FAQs, tips and tricks for the Foundry

December 04 2010
If you've figured out something that was challenging or difficult, post it here!
Seannewboy

Seannewboy

Re: My New Obsession...

December 04 2010
Hey at least her crotch is pristine.
Angel

Angelsilhouette

Re: My New Obsession...

December 04 2010
Quote by bfelczer
Nom nom nom...



PS. Not my action figure. LOL. Found this pic online and it was the only one big enough to post


I was wondering about the worn paint on her breasts. :3
Chris

Propecius

Re: My New Obsession...

December 03 2010
Speaking of Ginger Spice....

Newman's Ginger-O cookies, and a glass of Pumpkin Silk (soy milk).
Tod Companion

voidwhichbinds

Re: My New Obsession...

December 03 2010
next up, ginger spice will sing about cheesecake
Chris

Propecius

Re: My New Obsession...

December 03 2010
Look out! April O'Neill is gonna eat all your cookies!
Brandon Felczer

CapnBranFlakes

Re: Want to donate to the fleet? Get a forum sig! :D

December 03 2010
Another happy fleetie! Thanks, Samanth0r, for your donation!

[attachment=387]sam_2010-12-03.jpg[/attachment]
Edited December 03 2010 by CapnBranFlakes
Whittier Strong

SiranNataan

Re: Congratulations Spark88

December 03 2010
Congratulations!
Yezar Gentak

yezar

Re: My New Obsession...

December 03 2010
Quote by bfelczer
PS. Not my action figure. LOL. Found this pic online and it was the only one big enough to post


Yeah yeah yeah. We believe you, others wouldn't :laugh:
Edited December 03 2010 by yezar