Brandon Felczer

CapnBranFlakes

Re: Upcoming Events!

December 08 2010
Updated with the events for December :) Remember to subscribe to this thread to keep up-to-date with the events
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 08 2010
:tng:


Episode 117 - The Next Generation - "Haven" - 11/30/1987



Parts 2-5:

Found from the above link in the related videos section

Enjoy!
Joshua (Zepari)

Zepari

Re: FAQs, tips and tricks for the Foundry

December 07 2010
The Foundry Taskforce and all the other member groups are in the Network section of the site. Just hover over the Network menu at the top of the page and choose Groups from the drop down menu, or follow this link:

http://www.stonewallfleet.com/network/groups

(Note: Anyone can create a group, some groups are set up to require the group administrator to approve membership requests and some do not.)
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 07 2010
:tng:


Episode 116 - The Next Generation - "Hide and Q" - 11/23/1987



Parts 2-5:

Found from the above link in the related videos section

Enjoy!
Brandon Felczer

CapnBranFlakes

Re: =*=*=*Fleet Achievements Board*=*=*=

December 07 2010
Josh, Jacob, Jesse, Andrew and I got past the "Guard the Console" part on Terradome and all the way to the final room. There is a bug in the final room where if you fail one time, you have to beam out and do the whole thing over again. In the past, you would just respawn outside of the last room and you could try again.

SO... DO NOT DO TERRADOME (until Gozer fixes it soon).

But, this is still an achievement because no fleetie has made it to this part since Season 2.

YAY! Good job, gents!
Reid Moore

Adinarous

Re: FAQs, tips and tricks for the Foundry

December 07 2010
Quote by NicholasJohn16
I'd definately help out with a meeting, the Foundry Task Force and Starbase Construction Team could probably use it, and I think all of collaborating could learn a lot from one another. Maybe we could set up some sort of screencast that everyone could tune into?


I have been interested in joining whatever group there is that uses the foundry ever since I heard there was going to be a foundry in STO.. I just haven't seen anywhere or heard about what I need to do to join the team. I love building things in online worlds.. Love playing the sims.. building bases in command and conquer, building interiors and houses in secondlife.. I just need to learn the foundry tool to be useful, but I would love to join and contribute.
Eric

chemkarate

Re: FAQs, tips and tricks for the Foundry

December 07 2010
That'd be an interesting idea. I know you can do screen shares on 1-on-1 Skype calls... maybe it can be done with a group call? If so, I don't know what the limit is.

Re: FAQs, tips and tricks for the Foundry

December 07 2010
I'd definately help out with a meeting, the Foundry Task Force and Starbase Construction Team could probably use it, and I think all of collaborating could learn a lot from one another. Maybe we could set up some sort of screencast that everyone could tune into?

Re: FAQs, tips and tricks for the Foundry

December 07 2010
Lee, instead of trying to do that with the Animations, try setting a way-point objective where you want the bad guys to be, then directly after that add a Kill Enimies objective right after it. This should make the bad guys spawn, or warp in, whenever the player reaches the way-point.
Eric

chemkarate

Re: FAQs, tips and tricks for the Foundry

December 07 2010
Adinarous, I think that is a fantastic idea. Explaining how to do anything in the Foundry is very difficult with only text. Some sort of group learning session over Vent would be way more effective.

While I wouldn't consider myself an advanced user, I did spend pretty much this whole weekend working with the Foundry to make a mission. I feel like I could comfortably lead a group of people in creating a basic mission that would teach all the necessary components of making a STO mission. The problem is a matter of time. Maybe something on the weekend?

In the mean time, I definitely suggest checking out the tutorial videos on starbaseugc.com. While they aren't completely informative (they fail to mention some of the more annoying quirks of the Foundry), they are a great starting place to at least figure out how to begin.

Also, I just realized I never answered one of Nick's questions. Nick, unfortunately, there is no multi-dialog option in the Foundry. I'm hoping this will be integrated soon, as it is pretty necessary to have good exposition dialog without hitting the user with a massive text box. It also makes for better immersion, because it gives the player more a sense that they're having a conversation.
Reid Moore

Adinarous

Re: FAQs, tips and tricks for the Foundry

December 07 2010
Hey guys. I absolutely love the Foundry. I love what it means for STO and its community. However, I'm finding it really difficult to use. I keep trying to create missions and at some point I get confused and feel it is just best to start over. I think perhaps what might help some of us get to know the Foundry better is if we had an event on ventrillo in which we all startup our foundry and someone walks us through creating the same mission en masse. We could ask questions along the way and address the most popular features of the Foundry. Then perhaps we could have more advanced classes as well. I'm wondering if anyone feels comfortable enough with the Foundry yet to bring other fleeties up to speed on it?
Eric

chemkarate

Re: ST: Pandora "Q's Cue"

December 07 2010
Seriously, writing an episode with Q is amazingly difficult. So, check out the new story that I'm writing as we speak... which hopefully actually gets completed this time.
Edited March 06 2013 by chemkarate
Elizabeth

EBannion

Re: Want to donate to the fleet? Get a forum sig! :D

December 07 2010
Thank -you- for the great sig!
Edited December 07 2010 by EBannion
Lee

Galan_Vaurek

Re: FAQs, tips and tricks for the Foundry

December 06 2010
Do any of you know how to make the "animations" work for the ships? I was trying, on my mission, to have some of the ships you have to fight warp in.. the animation is there, but when I use it.. the ships warp in.. repeatedly. They run the animation several times, and I think they would continue to do so until you get into range of them.

Is there a way to set it so that they only do the animation once?
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 06 2010
:tng:


Episode 115 - The Next Generation - "The Battle" - 11/16/1987



Parts 2-5:

Found from the above link in the related videos section

Enjoy!
Brandon Felczer

CapnBranFlakes

Re: Want to donate to the fleet? Get a forum sig! :D

December 06 2010
Another happy fleetie! Thanks, Elizabeth, for your donation!

[attachment=395]Elizabeth.jpg[/attachment]
Eric

chemkarate

Re: FAQs, tips and tricks for the Foundry

December 05 2010
As far as I can tell, Interacting with Contacts is not available in the Foundry. Also, neither is the 'multi-option' dialog trees with an NPC (those times when you can ask an NPC different questions in the same dialog box).

I was playing around with the Complete All function today. Basically, this means that these are objectives which are independent of each other, but need to be completed before you can progress to the objective below them. For example, in the mission I'm working on, you need to locate 3 NPCs in the midst of a Kill Enemies (Hirogen) before talking to a 4th NPC. This means that there is a Complete All block with four blocks in it: Kill Hirogen, Talk to NPC 1, Talk to NPC 2, Talk to NPC 3. The result in the map is that all four need to be completed before you can even talk to NPC 4.

I hope that helps!

Re: FAQs, tips and tricks for the Foundry

December 05 2010
I played around with that a lot today Eric. I wanted to place some random crew members that you could scan and heal, but for the life of me, I couldn't figure it out. I got injured crew members by placing a group of them on the field and gave them an Idle Animation of Hurt - On Back 01, but I couldn't figure out how to interact with them. I tried doing the same with NPC contacts, but there's no option to give them an animation and nothing even mentioning a interact animation. It'd be really easy to do if there was like a character object that you could give any style too, but I couldn't see anything like that.

Thank you very much for the answers to my questions.

Does anyone know how to group Contact objectives together so they all happen at once? Like a dialog chain. I have a couple "Talk to Contact" objectives in my mission right now and after completing one you have to recontact the NPC.

I've noticed that if you drag one objective one another, they group together and says "Complete All," but I'm not exactly sure one what the function of that is.
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 05 2010
:tng:


Episode 114 - The Next Generation - "Justice" - 11/09/1987



Parts 2-5:

Found from the above link in the related videos section

Enjoy!
Joshua K

JoshUA0382

Re: Want to donate to the fleet? Get a forum sig! :D

December 05 2010
I think I posted to the wrong thred but eh... I've donated :)