Samantha

Samantha

Re: Hostile Takeover

April 08 2011
Sorry, had to take the mission down for a while... the map did not work right (not my fault) whoever made the interrior map made a passageway unpassable :(

Working on making level 2 now.
Seannewboy

Seannewboy

Re: Indepth Advanced Classes Update

April 08 2011
Quote by Unrealirony
Yeah I thought so. I wouldn't think that a Consular would be a tank but either all force or just all healing. Then again you wouldn't be a jedi if you didn't have a lightsaber :cheer:

Literally true, making your own lightsaber was part of your graduation test.
Michael Chiasson

Unrealirony

Re: Indepth Advanced Classes Update

April 08 2011
Yeah I thought so. I wouldn't think that a Consular would be a tank but either all force or just all healing. Then again you wouldn't be a jedi if you didn't have a lightsaber :cheer:
Samantha

Samantha

Hostile Takeover

April 08 2011
Title: Hostile Takeover
Author: @Samantha_Connor
Faction: Federation
Level Requirement: Level 41+
Author Notes: The borg are at it again, trying to invade Federation space.

Will add another map later on, and make it a 2 parter.

Warning: solo on this mission will take a while, and a team will find it more difficult.
Edited April 20 2011 by nicholasjohn16
Will Tubbert

MarkNine

Re: Indepth Advanced Classes Update

April 08 2011
Really interesting information.

I am kind of surprised at how the "holy trinity" of roles is doled out. The Jedi Knight is a perfect example of "expected" divergence: DPS or Tank. The Jedi Consular, on the other hand surprises me as a Healer or Tank.
Michael Chiasson

Unrealirony

Indepth Advanced Classes Update

April 08 2011
Hey guys a new developer blog has been released about advanced classes. It goes a bit more indepth, they also reveal that there will be the ability to respec for an ingame credit fee. The link to the blog is below.

Source
3 people liked this
Brandon Felczer

CapnBranFlakes

Re: Captain's Log: Raiding in STO - A look at the STFs

April 08 2011
@Ranir

Thanks for the feedback and thanks for reading it :) I obviously couldn't go into every different option available but more so went into what I know from experience works so that someone new to the STFs could have somewhat of a guide to getting started.
Jonathan

Ranir

Re: Captain's Log: Raiding in STO - A look at the STFs

April 08 2011
Pretty good article, however, i must point out that there is a quite a bit of "bad" information being relayed there, i'm sad to say. Like you pointed out some of it is your opinion and i totally understand that, let me point out some differences of opinion.. ;) I'll prob end up tearing it apart, i apologize, it's my ACD don't take it personal, nobody ever listens to me anyways.. :P
Mainly like it can be said any STF can be run by any combo of professions, some combo's make it more easy then others of course. But there is actually 2 optimal teams, 1 tac, 2 eng, 2 sci and 2 tac, 2 eng, 1 sci. I personally have 5 tac'd, 5 eng'd them but optimal are those. Mainly cause Tac skills are solo buffs for the most part, where eng's and sci's compliment each other and the team. In an STF if you are running 2 or more tacs a Eng should NEVER be using an exploit weapon. Engies should always be expose, and if you need that extra exploit the Sci should be using it. And kits.. the Squad Leader kit is actually the most worthless Tac kit in game, unless you are running the 3+ tacs, that's because if you are taking full advantage of the tac's they should be nowhere near the rest of the group.
You described the roles as the "trinity" well there is no trinity other then the fact there are 3 main prof's heh. That being is as there is no aggro control built into STO there is no true tanking capability. Whoever hits first or is perceived as the biggest threat is attacked. That's why engies are nice, cause turrets automatically are considered highest threat even though sometime they are 100% worthless in a situation. Then they will go for the Tac's and sci and finally engies.
You didn't go into space much, but by KA you should be fully purp'd up.
Other gear, unless you like carrying around tons of consumables, the shield recharges are worthless, they are on the same cooldown as your other hypos, and power cells. And you can recover shield just by breaking LOS for 2.3 seconds which is not hard to do and a hypo will make up for any loss there. And the armor recommendation of "Energy Dampening Armor" is great for PVP and general PVE but is pretty much garbage for STFs. For the STF's you want "PolyAlloy Weave" reason being, 85% of borg damage is Kinetic and physical. Only the few that shoot at you will the energy protect. When they assimilate you, gravimetric you, punch you, that's all physical and kinetic. You are better off wearing the PolyAlloy in the STF's.
Again this was not mean to detract from your article it's good. And the one thing I enjoy about STO is the fact that you can pretty much do them with anything. You can go 5 man sci with geophysicist kits, 3 tacs 2 engies etc. There are the teams that make it go more smoothly of course, but can be done as long as each person knows what they are doing and their part. (Even newbies if they are educated on what to do, will know their part.) And as such, each person is going to find something that they like that they feel is the best. You and your numbers say 3 tac, sci, engie. My numbers say 2 tac, 2 engie, sci. (don't ask to compare numbers though, i have you beat lol.) But very good article none the less.
Christian Gilbert

Zeryon

ATI CARDS: Dynamic Lighting Fix

April 08 2011
Hey everyone!

I've been following the tech forums on STO for quite some time regarding the Dynamic Lighting issues that have plagued us ATI user since beta. It appears there is now finally a fix for this issue with the introduction of the new Catalyst 11.3 package. I tested it this morning, with Dynamic Lighting turned on, and light sources set at 5. Threw myself into the most grueling ground combat I could find on short notice and had no issues for the first time.

=/= For those of you using Win7, here is a direct link.
2 people liked this

Unknown Person

Re: World's First 'Gay' Caveman

April 08 2011
there were also the samurai in japan, buddhist monks. and some emperers it wasn't untill the west had an influance that homosexuality was baned. From what I remember homosexuality in most shamanistic religions was celebrated
Edited April 08 2011 by Unknown Person
Samantha

Samantha

Re: My foundry mission - A Final Unity - Part 1

April 08 2011
I loved that game back in the old DOS days. Can't wait to play it :)
Edited April 08 2011 by Samantha
Brandon Felczer

CapnBranFlakes

Re: Captain's Log: Raiding in STO - A look at the STFs

April 08 2011
You are right :) That is why I said the ideal team; it can be done with others perfectly but after running as many as I have (you saw the numbers :silly:) I can concretely say that 3 tacts, 1 eng, and 1 sci is the ideal mix (in my opinion) -- of course you will be able to do it with 5 of any class but maybe not in the shortest amount of time

Thanks so much for reading it though and sharing feedback! It means a lot :)
Edited April 08 2011 by CapnBranFlakes
Seannewboy

Seannewboy

Re: World's First 'Gay' Caveman

April 08 2011
Pretty much yea, alot of misreading of the bible has led to much pain and misery.
Will Tubbert

MarkNine

Re: Captain's Log: Raiding in STO - A look at the STFs

April 08 2011
Nice article Brandon.

Before my own wall of text, I will preface this by saying I have only run each of the Borg STFs once and still consider myself a newb at it (especially The Cure and KA).

That said, the only thing I would quibble with is the "ideal" team build cited in the article, and used for the sign-ups for the fleet. Gavin lead us through "The Cure," running a team of 4 Science Officers and 1 Tactical. Even with 3 of us being complete and utter newbs, we completed the STF in under 2 hours, substantially less time than the normal "fleet arranged" team that was running at about the same time. If I recall the final tally, it was about 1 hour and 40 minutes when we excluded the bio breaks.

Mike and I ran Infected with a PUG before we joined Stonewall, and once we determined the best person to lead, we did fantastic with 2 Engineers, 2 Sci and 1 Tactical. As a matter of fact, I recall that in the last room, we were in such a rush to get the 4 corners down, that the jumpers wiped trying to get back into firing position for the final boss. One Engineer managed to tank, and complete, the final battle entirely on his own, preventing us from a reset.

And the only reason I quibble about it at all, is that Mike and I partnered our way up to VA. Once we got the Task Forces, it became more difficult to stay in lock step because I have been able to get into the STFs easier, as a Tac, where he has to wait for a Sci slot to open up (and I would guess he isn't the only one).

The use of alternate kits (such as Geo on Sci) can change up the tactics enough to make successful alternative team build outs viable. Thinking back to Infected, Gravimetric Shift would have been great to locking down the respawns that could interfere with the Jumpers. In Khitomer Accord, having a couple of Sci with Gravimetric Shift would help hold off the attack waves when you are taking out the shielded generators(?) in the final room.

I am looking forward to running the STFs a few more times each so I too, can learn to lead them, and eventually take the opportunity to experiment with non-traditional team builds.
Angel

Angelsilhouette

Re: World's First 'Gay' Caveman

April 08 2011
Well this is what I get for not reading enough... Wikipedia to the rescue. :3

The first laws barring consensual non-monetised homosexuality in China were in the Qing (pronounced Ching) Dynasty. It was at this time that much mixing with the west imported not only sciences and philosophy but homophobia.

Is it me, or has it been the western monotheistic religion(s) that has done all of the spreading of homophobia?
Ben Tonry

Attitude

Re: Cheesy Pop Event!

April 08 2011
Attitude=me by the way, but I tend not to use the attitude handle outside of Champions Online/STO as i see it as a bit of a mistake. Oh well.

I had great fun last night and I am no seriously considering being on ventrilo ALL THE TIME.

Unknown Person

Re: World's First 'Gay' Caveman

April 08 2011
Living in New Mexico I know that many Native American tribes held gays placed gays in high status,for many years.... until the Spanish came.

http://ne2ss.typepad.com/northeast_twospirit_socie/2006/08/homosexuality_a.html

http://en.wikipedia.org/wiki/Two-Spirit
Edited April 08 2011 by Unknown Person
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

April 08 2011
:tng:


Episode 238 - The Next Generation - "True Q" - 10/26/1992



Parts 2-3:

Found from the above link in the related videos section

Q reveals a secret about a young woman from Kansas who is visiting the Enterprise. Guest star Olivia D'Abo as Amanda Rogers.


Enjoy!
Unknown Person liked this
Brandon Felczer

CapnBranFlakes

Captain's Log: Raiding in STO - A look at the STFs

April 08 2011
Check out my latest STO column and leave your feedback about it here :)

http://massively.joystiq.com/2011/04/07/captains-log-raiding-in-sto-a-look-at-the-special-task-forc/
Unknown Person liked this
Angel

Angelsilhouette

Re: George Takei should be Spider-Man

April 08 2011
I laughed till I puked.


OK that's a lie, but I did laugh. :3