Angel

Angelsilhouette

Re: Doctor Who?...

April 13 2011
Bit of a new short released for Red Nose day. ^.^

Space
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Chris

Propecius

Re: Stonewall Beauty Pageant - VOTING OPEN!

April 13 2011
I love them all, but have to dock points for the guys who go overboard on the shoulder bulk. Not because I don't like me some muscles, but because the game engine makes them look like they're wearing inflatable Hulk costumes.

C - because he's ginger
L - because he's a sharp dresser
P - because she has a unique look that reminds me of a drag queen I know
JT

Varel

Re: Stonewall Beauty Pageant - VOTING OPEN!

April 13 2011
E, K and N are my votes!
Gavin

buzz999

Re: Stonewall Beauty Pageant - VOTING OPEN!

April 13 2011
L, N and Q for me
Unknown Person liked this
Mark

sparkz88

Re: Stonewall Beauty Pageant - VOTING OPEN!

April 13 2011
M, L and P get my votes!
Whittier Strong

SiranNataan

Re: Sato Institute of Xenolinguistics Website

April 13 2011
Big site update!

I just reformatted the spreadsheets in which I had the Orion and Andorian lists, and transferred them to the website. You can find them in their final form at http://s-i-x.webs.com

Unknown Person

Re: Stonewall Beauty Pageant - VOTING OPEN!

April 13 2011
There's only two I'd kick out of bed :whistle:

A - M - D

Touch choices but those there are the best looking. Fact. :lol:
Joshua (Zepari)

Zepari

Re: Stonewall Beauty Pageant - VOTING OPEN!

April 13 2011
Not fair, they are all beautiful, even the ferengi.

E, Q, J.
Unknown Person liked this
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

April 13 2011
:tng:


Episode 243 - The Next Generation - "Chain of Command: Part Two" - 12/21/1992

http://www.allstepisodes.com/megvid.php?n=2611

Picard, having been captured, is tortured by a sadistic Cardassian interrogator (played by David Warner).


Enjoy!
Brandon Felczer

CapnBranFlakes

Stonewall Beauty Pageant - VOTING OPEN!

April 13 2011
Hello Fleet!

This past weekend we held the second annual Stonewall Fleet Beauty Pageant! The hottest captains came from across the universe to the shores of Risa to strut their stuff and show off their beauty. Now that everyone has had a chance to have men and women swoon at their feet, it is time to open up the voting!

Please see all of the below entries and vote (only once) for your TOP 3 in order of first place to third (example for new post: X, Y, Z). You have until the end of this month to vote and the winner will be announced in the May issue of the Stonewall Times.

Thanks to everyone who participated and those who came out to watch.

Star your engines... and may the best woman/man win!

GOOD LUCK! B)

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Edited April 13 2011 by CapnBranFlakes
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

April 13 2011
:tng:


Episode 242 - The Next Generation - "Chain of Command: Part One" - 12/14/1992

http://www.allstepisodes.com/megvid.php?n=2610

Captain Jellico is assigned command of the Enterprise, while Picard is sent on a covert mission into Cardassian territory. Guest star Ronny Cox as Edward Jellico.


Enjoy!

Unknown Person

Re: Fleet-wide Meeting Minutes: 3/31/2011

April 13 2011
May I request that a future "Fleet-Wide" meeting be held at a time that isn't 2am on a Friday morning, British time? :angry: Maybe 8pm Saturday? :dry:

Thanks :)
Tim

Ahnz

Re: Data Sample Farming Made (slightly) Easier!

April 12 2011
Also, I notice OOP mentioned the respawning anomaly in any nebula map, Which is cool and I'll have to check it out, but my tip was specific to an "Aid the Planet" mission map.
Tim

Ahnz

Re: Data Sample Farming Made (slightly) Easier!

April 12 2011
[=]
Edited July 20 2011 by Ahnz
Tim

Ahnz

Re: Data Sample Farming Made (slightly) Easier!

April 12 2011
:blush:
Edited July 20 2011 by Ahnz

Rickster

Re: ATI CARDS: Dynamic Lighting Fix

April 12 2011
Thanks for the update.

I have been using version 10.12 and didn't realize there was a new update. Especially one that fixed the Dynamic Lighting!

I'm going to install the update tonight!

Re: Question about Foundry

April 12 2011
Quote by SiranNataan
Okay, so it makes sense, except I don't find anything in the programme that says "add door" or anything about doors, except for the things-you-still-need-to-do box telling me I need to add a door.

I know there are some Foundry training sessions planned, but as I don't have a microphone, I don't see how I'll be able to participate in these.

Thanks


When you're setting up a Map Transition element, there are two things that need to be set. The first it the "Leave from." If this is the first Map Tranisition element in your mission, you can select a 'door' from a good number of the social maps, including Sector Space. For instance, if you want the player to start your mission by entering the Kei system, you can select that 'door' by going to Sirius Sector Block and selecting the Kei System.

The second option that needs to be set is the spawn point. This is where ever you want the person to start at on the next map in the mission. You can choose this by clicking the button and selecting any of the spawn points on the maps in your mission.

You can set up the costume, style, text, button and map mission as you like. The 'map mission' will be the main mission objective for this part of your mission.
Jonathan

Ranir

Re: Captain's Log: Raiding in STO - A look at the STFs

April 12 2011
Grav shift is indeed a fragile hold ability with an initial damage which of course causes the interrupt. My guess explicitly would be that it is a bug that they don't "reactivate" after the hold. I do know that engineers used to be able to do the same effect with their covershields and forcefield domes, if you popped it while the workers were shutting down the beacons they would get pushed back, stand up and go back into shutdown mode and be out of range of the beacon, but that has been fixed. As far as other holds, from all of my runs through that is the only hold that stops them dead, they seem to recover from other holds just fine.
Also on a side note, i'm sure that those who have run the cure more then once is aware of the resistances the borg have when fighting them at times. Alot of people for some time speculated that the resistances are a bug, they aren't, but they aren't working totally as was intended, and well, since it came be overcame, the fix is on the back burner. Correct me on this part if I'm wrong, i believe it is just the heavies and elites that get the resist, but maybe normal tacticals as well, been a little while, but they each will have an immunity to 2 damage types at random, for a 30-45 second period. During this time all damage from these types cause no damage at all. They are catergorized as such: Immunities: Beam, Bolt, Physical, Kinetic, Energy, Phaser, Tetryon, Plasma, Polaron, Disruptor, Antiproton. At any 1 time they will have up to 2 resistances active, there is a higher probability of them activating a particular resistance if a specific damage is done. Ie. if everyone is shooting phasers at them higher chance they will immune phaser over disruptor as example. This does not affect the proc's of the weapons, so a plasma fire can still hit them if they are immune to plasma, they just won't take the dot damage until their resistance removes. This was intended to provide the canonical appearance they adapted to your weapons. The big side effect is when they put up resistances to Energy, which blocks all weapons, and kinetic is of course h2h and knockback damage. And when they have both of those up, it's fun to fight for 45 seconds doing absolutely no damage to them. The best bet is to carry a variety of weapons, if you are using all energy, change it up, plasma bolt pistols, disruptor beams as an example, that way if they become immune to bolts or plasma, you can switch to disruptor and beams, since you won't know off the bat if it's the bolts or plasma, if not both, so 2 different types leaves you with a chance that you can hit with the 2nd weapon.

Just some 2cents plus more then what was needed.. sorry i tend to ramble.. :P
Edited April 12 2011 by Ranir