Joshua

ComradeDeHoy

Re: What server are the guilds going to be on?

December 01 2011
I'm an "east coaster" here (NY), so if stuff is scheduled around a "west coaster's" schedule then I won't be able to raid. Though someone said that we (due to many easterners) will have East Coast-timed events. Latency cross-America isn't normally a problem for me; my internet is the same level of crappy all the time lol
Patrick

Van

Re: Gaming keyboard and mouse recommendations?

December 01 2011
Quote by Warwidow
Did anyone see the prices of the starwars stuff from razer? can we say ridiculous?

mouse 139.99
gaming headset 129.99
mouse pad 49.99
keyboard 249.99

so 569.96 bucks not including tax and shipping and handling...I mean really? Is it going to make the game that much more enjoyable?


Holy cow! No I won't be getting those. I do want to eventually upgrade my mouse and keyboard but need to do a wee bit more research.
Edited December 01 2011 by Van
Patrick

Van

Re: What role (tank/heal/dps) you gonna play in TOR?

December 01 2011
I'm still not sure what class to play at start since I had so much fun playing all the classes.

I think I'm leaning towards>>>

Trooper/Commando
Smuggler/Scoundral
Jedi Knight/Guardian
Counselor/Sage

No specific order and no I've not made up my mind yet.

I do know if I pick Jedi Knight I will head down the dark path. :)
Adrian

Volkieran

Re: What role (tank/heal/dps) you gonna play in TOR?

December 01 2011
Jedi Consular Sage for healing and a Smuggler Gunsliger for DPS for sure. I like to have one for all 3 roles though so I'm sure I'll roll a trooper for my tank class at some point too. May the force help me choose a main.
Paul

Warwidow

Re: Gaming keyboard and mouse recommendations?

December 01 2011
Did anyone see the prices of the starwars stuff from razer? can we say ridiculous?

mouse 139.99
gaming headset 129.99
mouse pad 49.99
keyboard 249.99

so 569.96 bucks not including tax and shipping and handling...I mean really? Is it going to make the game that much more enjoyable?
Paul

Warwidow

Re: Vent Question

December 01 2011
that worked for me as well:)
Paul

Warwidow

Re: Endgame/Raiding for KOS

December 01 2011
I'm good for both joining in and helping out:)
Paul

Warwidow

Re: What role (tank/heal/dps) you gonna play in TOR?

December 01 2011
I think I've decided on a JC with tk as my tree.
Paul

Warwidow

Re: Choose My Adventure:)

December 01 2011
Ok so I got my BH to lvl 20 (most likely higher but my altitis kicked in) and while the story is good don't get me wrong it didn't grab me the way the other classes did. Though I may still have to play one so I can get Blizz:) I did armormech and actually got some decent upgrades from crafting from it. I got my ship and did some of the space combat and while fun its primarily for diversion as opposed to hardcore space combat. So don't go into it with expectations and you will have fun. The combat was fun and I loved nuking people from a difference, however, I found (and this could just be me) the heat management to be tedious and sometimes dangerous when fighting multiple mobs. If the cooldown wasn't so long on vent heat it would be okay but I found the cooldown to be a bit long.
Paul

Warwidow

Re: Calling All SW:TOR Crafters!

December 01 2011
I'm going to go with Synthweaver, with the other crafts that support that. I'm an avid crafter and I would definitely offer my skills up for use. I used to host a biweekly crafting night that invited all members crafters and non crafters and if we had the mats we'd make people upgrades it was lots of fun (did this in Rift).
Angel

Angelsilhouette

Re: Naming Reservations

December 01 2011
Quote by Van
Quote by DakonKor
The latter makes sense: reserving the name on your account, then deleting it when your friend is ready to play.

The only thing I'd worry about is having someone reserve my name, then I get installed and ready to play, but have to wait for my friend to get home from work 5 hours later so they can delete the character and I can claim my name. But I'm just impatient that way. ;-)


That is the way it would work.

I would reserve names for folks but I have to work on the 15th, I may get out early but there is no guarantee so you will have to wait till I get home before I can delete the toons with the saved names.


Exactly :)

And we don't exactly need only people who are free all day the first day of early play, just anyone who wants to try.

For example, I'd love to have the name "Angel" and take the legacy name "Silhouette" :3 If 5 people from Stonewall were able to get on in the first 2 days, tried it and one of them got it, I'd be ecstatic. ^.^
Edited December 01 2011 by Angelsilhouette
Patrick

Van

Re: Naming Reservations

December 01 2011
Quote by DakonKor
The latter makes sense: reserving the name on your account, then deleting it when your friend is ready to play.

The only thing I'd worry about is having someone reserve my name, then I get installed and ready to play, but have to wait for my friend to get home from work 5 hours later so they can delete the character and I can claim my name. But I'm just impatient that way. ;-)


That is the way it would work.

I would reserve names for folks but I have to work on the 15th, I may get out early but there is no guarantee so you will have to wait till I get home before I can delete the toons with the saved names.
Edited December 01 2011 by Van
Adrian

Volkieran

Re: What server are the guilds going to be on?

December 01 2011
I think as long as we have players bi-coastally, etc. it shouldn't matter. I'm in Texas but work in nightlife, so I play very odd hours. I bet we can get late night groups or off hour groups together easily with a guild this large at launch.


On another note myn install for last beta got stuck on an asset as well. Hopefully a patch is all that's needed.
Nic

nniicc

Re: What server are the guilds going to be on?

December 01 2011
I didn't have time to search rockjaw's twitter account. Here are the links to the info now:
http://twitter.com/#!/Rockjaw/status/141542248159522816
http://twitter.com/#!/Rockjaw/status/141535439839436801

So basically everyone can patch. If you didn't install it last week, they recommend a full re-install. If i remember correctly, last weeks patch didn't replace old files, but put the new files next to the old files.
Will Tubbert

MarkNine

Re: Naming Reservations

November 30 2011
The latter makes sense: reserving the name on your account, then deleting it when your friend is ready to play.

The only thing I'd worry about is having someone reserve my name, then I get installed and ready to play, but have to wait for my friend to get home from work 5 hours later so they can delete the character and I can claim my name. But I'm just impatient that way. ;-)
David

Daividov

Re: What server are the guilds going to be on?

November 30 2011
Quote by Odioshi
Bummer, well, I hope it is not as difficult to download as the last time I downloaded the game, it got stuck on an asset.


I believe if you were in this past weekends Beta Event you may only have to patch to the full "official" or "gold" release. I know when I logged in last night to see if we could play because we were on Leviathan one of the permanent beta servers if we could still play and I received another big patch. But we will just have to wait 2.5 weeks to see.
David

Daividov

Re: Naming Reservations

November 30 2011
Quote by Odioshi
I like it, but how would we "transfer" the name to said friend?


Exactly!... In reality you would need to login under that person's account to reserve that name for said friend. Unless you could make a Avatar with that name under your account and then delete that Avi once your friend was able to login and access the character creator thus releasing the name. /shrugs
Hector

Odioshi

Re: Naming Reservations

November 30 2011
I like it, but how would we "transfer" the name to said friend?
Hector

Odioshi

Re: Calling All SW:TOR Crafters!

November 30 2011
I is totally confused on these skills, I understand that crew skills are skills that your crew can use right? or are they able to be used by your character as well? or totally different? Another thing, I thought the skill diplomacy made you more "charming" and enables you to talk your way out of a situation, why biochem?
Hector

Odioshi

Re: Sith Guild

November 30 2011
I tried out the Imperial Agent this last weekend and I loved the fact that while I was still with the Empire, I did not feel the need to be "dark". I could make my own choices on how I felt about the situations etc, etc. So I ended up enjoying that story line very much. The previous instance, when I played as a Jedi Knight, I felt the need to be "light" so I would not taint my character, though having a tainted character sounds a lot more fun than being a straight up "goody good shoes".