Grayson

renegadejtx

Re: Opinion of TOR

December 29 2011
Yikes. The videos I have seen so far make the ground combat look fairly enticing... but I saw a space battle video, and I was turned right off.

Guess I'm spoiled by STO space battles. Also... the lack of uniform customization is a major reason why I'm not that interested in this game. Sounds silly, but customization is huge.

Still not sold on the game. Really looking for more opinions though.
Patrick

Van

Re: Just a thought about spoilers...(not a spoiler!)

December 29 2011
This game is so much fun and I can see folks wanting to share there excitement with everyone.

I think everyone has done a great job of not giving out to much details.

If something does get posted in guild chat that could be considered a spoiler lets not get our knickers in a knot over it. It will happen, lets move on and give a gently reminder to take spoilers to private tells.

Maybe post in guild chat something like "if anyone wants to know how class story goes send me a tell" if you want to share your class story line. This way it can be kept in private and those that want to know can. Heck even jump in vent and discuss it there.
Will Tubbert

MarkNine

Re: Just a thought about spoilers...(not a spoiler!)

December 29 2011
This is the very reason that all through Beta I only played Imperial characters. I knew I wanted a Commando at launch, but didn't want on iota of the Republic story spoiled by playing another class.

Of course, that said, this gave me the opportunity to taste the stories of the Inquisitor (which nearly put me off of the game entirely, because it was so "standard"), Agent, and Bounty Hunter. The last two were so good (and the last one brought a truly unexpected surprise) that I am looking forward to playing these classes as well when my Commando's story has come to a conclusion (pending later updates).
Kidd Kasper

kiddkasper

Re: Mobile Security Key Android App released

December 29 2011
Duplicate thread :P
William

Nationalcity

Re: Resource/Link Repository

December 29 2011
Thanks for posting all these helped me on Fonda a ton.... :kiss:
Seannewboy

Seannewboy

Re: Opinion of TOR

December 29 2011
I completely agree with everything he just said.
Will Tubbert

MarkNine

Opinion of TOR

December 28 2011
I know there are at least a few Stonewaller still on the fence as to if, and when, they will pick up SW:TOR. I figured the opinions of their fellow Stonewallers might help them make a more informed decision.

Besides, I thought it would be an excuse to bloviate about the good, the bad, and the ugly. :-)

The Best:

The biggest for me is that the traditional urge of "grinding" missions or mobs to get one more level seems to be completely absent (at least for me and my husband). Like BioWare's other games, the story keeps us engaged and interested and wanting to play to find out the next plot point(s). The actual level progression feels like it is a secondary matter only dealt with between mission arcs.

This to me is BioWare's greatest achievement with TOR and is really one of the few stand out features compared to other MMOs. That said, it's a very important one. We arrived on the second planet (deemed for levels 16-20) as level 18, and left to prepare for the next planet (levels 20-25) as level 25 never feeling like we should stop what we were doing to move onto "level appropriate" content.

The fact that the game is fully voiced, allows you to make decisions about how you respond, and includes a "social" system whereby these conversations can be participated in by the entire group (well, all except for the class-specific conversations, but those are at least observable).

Except for the conversations that happen within an instanced zone, you don't even need to be in the same area when the conversation is initiated. You have the option to join the conversation as a holo-call, where you (and your companion if you have one) will appear in the conversation as a hologram.

You've got so many skills at your disposal within the first 15 levels of the game that you *almost* dread gaining another new ability. We've found ourselves picking and choosing what we want to add or level up based on how we play (e.g. I skipped a "clear debuff" skill for now to focus on healing and damage letting my companion handle this portion, and MikeyNY skipped the Shadow's Stealth based abilities in order to focus on the tanking abilities).

Other Pros:

+The ability to craft while you adventure is great thinking. When you have enough crew, the ability to craft, and gather, while still adventuring with a companion is brilliant.

+Companions: Every class gets access to 5 companions that fill specific roles: Melee DPS, Ranged DPS, Healer, Melee Tank, Ranged Tank. This allows you to build your character and play exactly how you want, and have your primary 'weakness' filled by your companion if you don't have a group. Want to be a Healer, bring along a DPS. Prefer ranged DPS? Bring along your melee tank to keep the enemies away from you.

+Story Variety: Every class has a unique story arc. They range from the straight-forward and predictable (Inquisitor); to one with a bit of a twist that you see coming (Trooper); to one that, JUST as you get into what feels like a normal "get quest, complete quest, return to quest giver" routine, it is turned completely on it's ear (Bounty Hunter), to one that is all about nuance and intrigue (Agent). The Inquisitor was my introduction to TOR and left me disappointed because it was so predictable. Probably the worst... introduction... ever. I am really engaged in the Trooper storyline, can't wait to get my Agent going, and was truly, and pleasantly, surprised with the Bounty Hunter.

The Worst:

There are a few 'features' unique to the MMO genre that rear it's ugly head in this game for what appears to be no other reason than just because other MMOs do it.

Arguably the most annoying are the Boss fights for the Bonus missions. Unlike nearly every other spawn/mob/glowie, these bosses are on a ridiculously (and needlessly) long respawn timer. One ninja attack from a griefer and you'll find yourself waiting upwards of 10-15 minutes to finally get in a kill. I don't see any reason to have the ridiculously long spawn timer. I'm really hoping they deal with this soon.

The other 2 major annoyances go hand in hand: Why, in a universe where jumping across the galaxy only takes seconds, and holo-comms allow you participate in conversations when you are across the planet, or across the galaxy, do you have to keep running back and forth from mission areas to mission hubs to advance quests?! In some cases the missions grow organically, letting you to continue to move forward without backtracking. But more often than not, when you've killed your Xth Enemy, why can't you report your accomplishment with a simple holo-call. No, you've got to run your little backside all the way back to turn in the quest.

The fact that they already use the Mail system for NPCs to communicate with (and reward) you based on your actions means that there was enough forethought into using this system to delivery quest rewards, but not enough to think that this could be used for a good 75% or more of the quests.

And if every one of the class masters finds a way to requisition you an entire STARSHIP, why can't they be bothered to issue you a LAND VEHICLE. The amount of running back and forth during the first 25 levels is absolutely absurd. The fact that you are doing it on foot makes absolutely no sense for any other reason than the old MMO "you need to earn your mount" trope. Even orphan Skywalker had himself a land speeder.

Other Cons:

-After having been spoiled by Cryptic's character generators (CoX, CO, STO) TORs character creator feels like a major step backwards. It's beefier than WoWs, but not by too much. That said, I've been able to generate a few hotties for my characters, so I'm not completely turned off by it.

-Naming: Again having been spoiled by the robust character naming systems in CoX, CO, and STO, I was absolutely flabbergasted when I was unable to name my character Dakon Kor. TOR does not allow spaces in the character name. This is a real disappointment for me as I take great care in my character names and appearances. To make up for this, they allow you to generate a "Legacy" name when you hit a certain point in one of your character's development. In essence you have to earn your last name.

Would Han Solo, or Luke Skywalker or Leia Organa or Obi-Wan Kenobi be nearly as memorable if we saw them in the first two movies as "Han" only for him to earn the Legacy name of "Solo" for his actions on Endor?! Even more frustrating is that once you choose a Legacy name, it applies to ALL character on the server. So my Republic hero may earn the Starshield name for his Legacy, but my Imperial Agent, if he is to have any name, will have to bear the same.

If any of you have played Everquest, you will probably remember you got to earn your "surname" at level 15. If you played Ultima Online prior to that, then you have an idea what a jolt this can be. Having the freedom to craft a proper name, only to be forced into a strict naming convention and "earning" a surname. It feels like such an archaic system.


The Ugly:

-Character customization: Dressing and gearing up is right out of the WoW/EQ model. I can't tell you how annoying it is to be running around as an Elite member of the Republic Military wearing white and blue boots, green and black greaves, a Jedi Knight's robe, and white and red gloves. I look more like I walked out of a picked-over Goodwill rather than a member of the most decorated squad in the Republic. I have been so spoiled by Cryptic's games in my ability to truly customize the look of my character, that this is a major personal annoyance.

Sony did a brilliant job of marrying the item/gear collection of WoW/EQ with the character customization of modern Cryptic games in DCUO. Each piece of gear you earn unlocks an art asset and gives you the freedom to display that, or any other asset you've unlocked and color it as you see fit, so that you can create a look for your character and maintain it (or evolve it as you get matching pieces). You maintain the stats of the piece of gear you are wearing, even if the art asset is something you unlocked earlier.

So that's a brief run down of both the best and worst points, in my opinion, of the game.

Overall the strength of BioWare's story telling overshadows all of the other problems of the game. Probably specifically because the positive aspects of the game are so good, do the drawbacks annoy me so much. If BioWare had taken some of the modern MMO conventions into account (specifically regarding character customization, and the lack of speedy ground transport for more than half of the game), TOR would be an absolute slam-dunk. Instead I'm left saying, "It's good... but..."
2 people liked this
Edited December 29 2011 by MarkNine
Erik Branman

Xakhareth

Just a thought about spoilers...(not a spoiler!)

December 28 2011
So, to some extent I think this goes without saying, but I know that personally I've had moments where my excitement gets the best of me after an amazing cutscene in my class storyline...

(As a Sith, that usually involves death of some sort. Generally not mine. :evil:)

My first reaction is to want to share my wickedness in guild chat. Not the nitty-gritty details, but the awesomeness of what just happened.

But there's always the possibility that too much could be revealed...

So, just to put it out there...I think that with so many of us leveling and experiencing how our stories unfold (and many of us developing alts, too), perhaps "discretion may be the better part of valor." In other words - for all of us - it's probably a good idea to err on the side of sharing *less* or even minimal information in guild chat. Nothing worse than possibly ruining a key game moment for a fellow Stonewaller. :(


in the meantime ... GOSH, this game is crazy fun!

-Xak
Joseph

techjo

Mobile Security Key Android App released

December 28 2011
I've been waiting on this but apparently missed it since it came out on the 21st and I just saw it today. Oops. So, in case any of my fellow Android users missed it as well, here ya go!

https://market.android.com/details?id=com.ea.SWTORSK_na
Joseph

techjo

Re: A Sithy Christmas (added a Jedi Christmas Tale)

December 28 2011
You are very talented Mr. These are great! Happy Holidays to you and yours!
Joseph

techjo

Re: Servers we should have been placed on...

December 28 2011
If it makes you feel any better the description from Wookipedia does make it sound like a gay bar! :P

The Jekk'Jekk Tarr was a cantina that was located within the spaceport docks of Nar Shaddaa and circulated cyanogen fumes along with a variety of other pollutants that were lethal to Humans and Nikto, but commonplace for, and often preferred by, many other alien species. Before its establishment as a cantina, it was a ventilation system for passing nagnol gases to the docks. It was designed to be a haven for the more exotic species of the galaxy; its very atmosphere providing a buffer against less desirable company. Instead of serving drinks, the bar served "nutrient chemicals" to its clientèle, who paid large sums of credits for the privilege.


Although, I have to admit I've always been partial to a large Hyperspace Cannon!
Edited December 28 2011 by techjo
Dustin

DustinJames

Re: The Great Slicing Nerf

December 28 2011
Quote by Seannewboy


LOVE IT.

I'm happy I somewhat coined "The Great Slicing Nerf" before seeing that comic. :)
Dustin

DustinJames

Re: SWG Vets

December 28 2011
Beautiful Doogie. :)

I have a folder full of screen shots, when I get home this evening I'll be sure to upload some. I turned my house on Lok into an office of sorts.
Chris

CJUK

Re: Our new server

December 28 2011
Van is right there is no way to transfer your character yet but there will be in the future.

You will need to create a new character on the guild server to join us.
Kyle

QiqJoe

Re: Our new server

December 28 2011
Well, for one, the search function on the SWTOR fora does not exist. I've manually combed through some of the pages. Everyone agrees that they don't do it now. That's where the commonality stops.

Some say that it's one of their highest priorities especially with server loading and wait times. Others say that they MIGHT have it in the distant future for some price to switch servers. However, none of these were directly from Bioware/SWTOR representatives -- just normal users.

Ugh, kind of makes me want to die a little inside. Wanted to work to get the fundamentals of the game down, get my character how I wanted it, then join you guys. Never having had to deal with servers before (STO didn't have 'em, and that was my first and only MMO till now), I thought that was just like the STO instances. They really need to put some sort of warning there.

We should probably put up a "how to join Knights of Stonewall" checklist here, too, making sure step 1 is "Ensure you create your characters on The Jekk'Jekk Torr server," with a note explaining how this situation works for the newbies to this type of game architecture.

:(
Patrick

Van

Re: Our new server

December 28 2011
I don't think there are server transfers as of yet. :(

Have you searched the official forums on SW:TOR's main site?
Seannewboy

Seannewboy

Re: The Great Slicing Nerf

December 28 2011
Edited December 28 2011 by Seannewboy
Kyle

QiqJoe

Re: Our new server

December 28 2011
Ugh. Okay after logging in 4 times it finally showed up. So now the million dollar question. Does anyone know how to (if it is even possible to) switch my level 30 character from one server to another? Please please PLEASE say it's possible.
Kyle

QiqJoe

Re: Our new server

December 28 2011
Maybe this is just me being a relative newbie to the MMO world (only other one I have experience with is STO) and not having dealt with the server issue on there. So I logged into the game to play for a while before I wanted to officially join Knights of Stonewall. I'm currently on server Elysium. But I can't find Jekk Jekk'Tar server in the list anywhere so I can join it. I've joined the Stonewall chat channel, but no one seems to be on it.

Is this directly related to not being on the same server? And how can I get switched to that server and added to the guild if that's the case?

Thanks guys.
Doug Goodwin

doogiegood

Re: SWG Vets

December 28 2011