Jon

Justjon

Bounty Hunter

January 03 2012
Companion 1 - Ranged Healer/Damage

+5 Cybertech Efficiency
+15 Slicing Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Damage

+10 Underworld Trading
+2 Critical Biochem


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+10 Research Efficiency
+2 Bioanalysis Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+15 Armormech
+1 Critical Armstech


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Scavenging Efficiency
+2 Treasure Hunting Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Imperial Agent

January 03 2012
Companion 1 - Ranged Tank

+10 Armstech Efficiency,
+2 Underworld Trading Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Damage

+5 Bioanalysis Efficiency
+5 Diplomacy Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Healer / Damage

+15 Biochem Efficiency,
+10 Research Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Healer / DPS

+10 Scavenging Efficiency
+2 Armormech Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank/Damage

+10 Cybertech Efficiency
+2 Slicing Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Sith Inquisitor

January 03 2012
Companion 1 - Melee Tank

+15 Artifice Efficiency
+5 Research Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Damage

+2 Critical Underworld Trading
+2 Critical Slicing


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+10 Synthweaving Efficiency
+10 Diplomacy Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Healer

+5 Treasure Hunting Efficiency
+5 Archaeology Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Ranged DPS / Melee Tank

+10 Bioanalysis Efficiency
+2 Scavenging Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Sith Warrior

January 03 2012
Companion 1 - Ranged Damage

+5 Underworld Trading efficiency
+5 Treasure Hunting Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Healer

+10 Armstech Efficiency
+10 Diplomacy Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+5 Archaeology Efficiency
+5 Synthweaving Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+10 Cybertech Efficiency
+2 Research Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Scavenging Efficiency
+2 Bioanalysis Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Trooper

January 03 2012
Companion 1 - Ranged Damage

+10 Armstech Efficiency
+2 Diplomacy Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Healer

+10 Biochem Efficiency
+10 Bioanalysis Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Damage

+5 Cybertech
+5 Critical Scavenging


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Melee Tank

+5 Critical Armormech
+1 Critical Underworld Trading


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Damage

+10 Research
+10 Slicing
Edited January 21 2012 by Justjon
Jon

Justjon

Smuggler

January 03 2012
Companion 1 - Ranged Tank

+5 Underworld Trading Efficiency
+5 Armstech Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Tank

+10 Cybertech Efficiency
+10 Scavenging Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Damage

+15 Diplomacy
+1 Critical Slicing


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+10 Armormech
+2 Critical Bioanalysis


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Healer

+10 Underworld trading
+2 Critical Treasure Hunting
Edited January 09 2012 by Justjon
Jon

Justjon

Jedi Consular

January 03 2012
Companion 1 - Melee Tank

+5 BioChem
+15 Archaeology


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Healer

+10 cybertech efficiency
+10 slicing efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged DPS

+15 Investigation efficiency
+1 Underworld Trading critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+2 Critical Armstech
+2 Critical Scavenging


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Damage

+10 Synthweaving
+2 Critical Diplomacy
Edited January 09 2012 by Justjon
Jon

Justjon

Jedi Knight

January 03 2012
Companion 1 - Ranged Tank

+10 Bioanalysis Efficency
+2 Slicing Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Damage

+5 Critical Synthweaving
+1 Critical Research


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Healer

+5 Underworld Trading
+5 Critical Biochem


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Damage

+10 Armstech Efficiency,
+10 Scavenging Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Artifice Efficiency
+10 Archaeology Efficiency
Edited January 09 2012 by Justjon
Jon

Justjon

A guide to companions (Spoiler Free)

January 03 2012
As most know all heroes usually, have companions and luckily, we are no different! In Star Wars: The Old Republic (SWTOR) your characters will receive in total 5 companions and 1 which is a non-combat companion. The interaction you can have with your companion can lead to unique quests.

Like people, companions have their own personalities and likes/dislikes. I have personally found that these adventures can end up being fun and unique! Some companions have Romance options available while others do not. They even love gifts if you pick the perfect one! So getting to know your companions can be tricky without the right information.

The issue becomes when you tend to search for information on the Internet it spoils the surprise of future companions. So I decided to create this spoil free guide over time. This guide will feature your companion’s likes/dislikes, gifting information, and general tips to help you along the way.

__________________________________________________________

Gaining and Loosing Affection


Conversation Choices
Your companions have their own unique personalities. Some enjoy when your defiant others think everyone should be respectful. Most companions are neither light nor dark. The affection points that you gain or loose during light/dark options isn't because of you being light or dark it is the action. I have found that the more affection that you have with a companion the less affection you loose for doing things they do not like.

Giving Gifts
All companions except your ship droid will like companion gifts. Since they have unique personalities the affection gained from gifts can vary. There are different ranked gifts and they should be given based off the affection level you have with your companion (in order to get the better reputation and not waist later ones). Example chart provided below...


Rank 1 Companion Gift = 0 - 1999 Affection Level
Rank 2 Companion Gift = 2000 - 2999 Affection Level
Rank 3 Companion Gift = 3000 - 3999 Affection Level


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Quick Links

Jedi KnightJedi ConsularSmugglerTrooper
Sith WarriorSith InquisitorImperial AgentBounty Hunter

__________________________________________________________

How to Contribute

I welcome contributions to this guide by other members but ask that you please refer to companions in the order, which the character receives them. Place any information you may post which may be considered a spoiler in the spoiler tags.

[spoiler]Spoiler information goes here...[/spoiler]


An example of this: (which contains no spoilers only an example)

Bounty Hunter Companion 1


Hope this helps some people. The information will be obviously more detailed of companions I have personally interacted with but if you happen to have more to add feel free to post or send me a pm!
Unknown Person liked this
Edited January 11 2012 by Justjon
Will Tubbert

MarkNine

Re: When you're rich and have completely run out -

January 03 2012
Okay, to me the most amusing part of this entire thread is that MikeyNY went ahead and watched Spaceballs The Movie today (assuming because he was thinking about "Perri-Air"). The really FREAKY part is that I just loaded up a new character in Mass Effect 2, close the game after about 2 hours, come here to the forums and see ChemKarate's post about the Illusive Man. The timing... is weird, no? ;-)
Eric

chemkarate

Re: When you're rich and have completely run out -

January 03 2012
Oh jeebus, it's like the Illusive Man from Mass Effect 2 has come to life.

Unknown Person

Re: Star Trek: The Journey

January 03 2012
:voy:


Episode 482 - Voyager - "Twisted" - 10/02/1995

http://www.allstepisodes.com/megvid.php?n=4206

A region of space distorts the interior of Voyager.


Enjoy!
Angel

Angelsilhouette

Re: What's in a name?

January 03 2012
I still think "Stonewall Community of Gamers" (SCoG) should be added to the poll. :3
Edited January 03 2012 by Angelsilhouette
Whittier Strong

SiranNataan

Re: What's in a name?

January 02 2012
Just to say that, with so many options, and with so many options getting at least one vote, it seems fair that there should be a runoff vote of top contenders after this poll closes.
Eric

Sylvenger

Re: Datacron Locations

January 02 2012
I just started to try for these last night. Went back to Tython and got all of those easily enough, then to Coruscant where I had trouble with that pipe one in The Works, but I figured out how to do the jumps after about 10 tries. Taris was fairly easy, except for the two man one, still need to do that. The more aggravated I get, the bigger the gratification I feel when I end up getting it. That's why these things are so insidious, they keep you coming back for more punishment! I'm off to Tattoine today to get all of those. :blink:
Jamie

tuvak

Re: When you're rich and have completely run out -

January 02 2012
How about this...you could make a company that bottles this stuff up, then give away lots of promotional gift cards good for buying the air to companies who can then give them out as perks for buying their stuff. As the bottling company, it'd be an advertising write off and then in the end, people buy what you wanted in the first place: your air. It works out better because you can write off the expense of the cards. I think this was just done with the oil cleanup down in FL. Oil company fined lots of money and had to provide restitution to FL. So it provided lots of gas cards which the state then gave away. So people used the gas cards to buy gas, which brought in customers to buy other things.

Now onto more important things...

:-)
Joshua (Zepari)

Zepari

Re: Chat Channels

January 02 2012
When you go into the Chat Settings where you choose what channels you want visible, you can click on the channel colour on the left and it will give you a range of colours to choose from.

As for moving to the custom channel, I wouldn't do it today, but we may need to disable guild chat and rely on the custom channel in future once we have an Alt guild. The officers are figuring out how the Alt guild will work at the moment, and we will post details of what the plan is soon.
Edited January 02 2012 by Zepari
Joshua (Zepari)

Zepari

Re: Good guild members . . .

January 02 2012
If you hit "submit" twice the "please wait" thing stops.
Lance

colivia

Specs?

January 02 2012
For those of you who have reached max level (or are close to it), would you mind sharing your class, your primary focus (PvE or PvP), role (tank, dps, heal), and a list or screenshot of your spec tree?

I think it would really help the membership if we have some sort of example to go by rather than just choosing abilities at random (Oh, I'm a healer but those DPS abilities sound so cool, let me use my points up in those!).
Edited January 02 2012 by colivia
Lance

colivia

Chat Channels

January 02 2012
With KoS quickly approaching the cap of members, I am assuming we are going to create a alt guild or something of the sort, however, I've noticed that we tend to chat using the green "Guild" channel. Isn't that going to be a problem since we would want to be able to communicate with both the main and alt guilds?

Shouldn't we start getting in the habit of using the Stonewall channel sooner than later?

On a related note, is it possible to change the "Stonewall" chat color from that horrible yellow?