Re: Splitting KoS into Sub Guilds?
We have discussed this on the officer forums and during officer meetings and have taken the decision to split the guild up as we are very close to the member limit.
I believe we'll be posting details of the in-game structure changes when everything is created and ready.
I don't believe there is any public discussion at this time.
I see several potential problems with this.
1) The guild is already struggling to manage two guilds in-game. Work out the hiccups and bumps first, get your Officers and Captains lined up, work the bugs out of the invite process... before adding more work. Simple economy of energy: keep it simple.
2) Separating by classes: Often times quests and missions require multiple classes for assistance. The simple fact that enough of one class type (even Jedi tanks/healers/dps) may not be available at the same time means you'll be needing other classes to help. The separation of classes will result in more chatter in the Stonewall custom chat channel.*
3) Future guild achievement systems will most likely require an assortment of classes in one guild.
4) *The Stonewall chat channel ideally should only be used for inviting new members. New members enter that channel and if it's full of cross-guild chatter, group invite requests, Flashpoint assistance chatter, the new members are going to get missed... or flustered, or overwhelmed. As it is now I have gChat and Stonewall channel in one tab and it's hard to keep up with what's being said in both channels. You'll scare off potential new members if they sit in that channel and can't get assistance through all the chatter. If you want a cross-guild chat channel, make a new one and keep all chatter in there... but don't jeopardize your invite channel.
5) In the GChat discussion an officer stated (paraphrasing) 'this change is needed to allow room for new members to join.' My suggestion: Don't sacrifice providing quality of service to your existing members just to lure in more new members. Take care of what you've got, build on it and make it better, then worry about getting new members in.
Not just trying to bag on the decision... so here's some constructive suggestions for how else to handle this and alternatives to splitting the guilds by class:
A) Thin the ranks of the current guild. Many of us made multiple start up toons, but are only now leveling one or two. Ask those who created (and guilded) lower level toons - that they may never play again - to voluntarily remove those toons to help keep the rosters clean.
B) Institute a minimum level requirement for new members and new invites... say lvl 10?. It's easy to get a toon to lvl 10 and getting that far generally implies it's a character you care enough about to keep playing. This is VERY common in other MMO guilds and this one step alone will help minimize the sheer volume of low level toons that no one ever plays after first creating... and could have avoided the current crowding problem you're experiencing.
C) If you absolutely need to make a second guild, don't make it class-specific. Simply lock Knights of Stonewall to new invites. Put new members and alts into Soldiers of Stonewall and let that build up/balance out.
Every 2 months prune the rosters of toons that haven't logged in in the past two months (they can always ask for invites again later). To keep the two guilds balanced, simply lock one to invites until the membership grows ahead of the other... then lock that guild and reopen the one previously locked.
D) Finally, and perhaps most disturbing to me... Someone specifically asked about this decision to split when it was announced in gchat and he was told by the Guild Leader that there was a discussion topic on the forums... and that 'since no one had complained about it on the forums that the decision had been made to split the guilds.' The member specifically stated that he felt this was a decision that members should be allowed to weigh in on. He was told by the Guild Leader that members HAD been given an opportunity to weigh in on it.
However such an opportunity was not provided to the membership. That's very different from an officer discussion where the decision was made.
I haven't been in the guild long, and I'm sorry that I've apparently become a bit of a lightning rod by expressing my opinions, however I feel that I've walked into a bit of a bait-and-switch over here. The lack of communication, and the open misdirection at times, sadly has me feeling like this guild isn't really about the members at all.
I hope I'm wrong, but I'm not yet seen much to suggest otherwise.