Seannewboy

Seannewboy

Re: prometheus!!!!!!!!!!!!!!!

January 30 2012
This actually should set things up for the original movie. This is the crew that sends the distress beacon that calls the nostromo im thinking.

Unknown Person

Re: Star Trek: The Journey

January 30 2012
:voy:


Episode 509 - Voyager - "Sacred Ground" - 10/30/1996

http://www.allstepisodes.com/megvid.php?n=4307

Kes is left comatose after contacting an energy field around a rock.


Enjoy!
Angel

Angelsilhouette

Re: prometheus!!!!!!!!!!!!!!!

January 29 2012
Quote by captain.brenden
Perhaps I just missed a spoiler or article somewhere, but isn't that the unknown ship crashed on LV-246 in the original (and second most awesome sic-fi horror movie of all time) "Alien" movie?


It feels like the film is being based heavily upon H.R. Geiger's artwork from Alien and even some of the elements from the movie alien (Like the scene where the EVA suited actor looks down into the little pot and something shoots up into his face, the look of the infirmary/lab, the turret seat that folds out of the floor in the alien ship, the shape of the alien ship, etc.)

Looks amazing. It almost felt he was remaking alien without remaking alien. :3
Angel

Angelsilhouette

Re: Calling all Star Wars: The Old Republic Crafters!

January 29 2012
On a side note related to crafting, if you kill a strong droid or creature, please loot it. Even if you do not have the appropriate skill to harvest it or scavenge from it, others do and would appreciate the courtesy of you looting the corpse so it is available to harvest/scavenge. (Even if the local harvesters/scavengers are not in your guild).
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Angel

Angelsilhouette

Re: How to take a Screenshots/Get them on the web

January 29 2012
Quote by Justjon
I'm actually not familiar with the Snipping tool. My fraps also hates SWTOR for some reason. The videos always come out audio with an oddly shaped frozen image. I haven't been able to figure out why.


http://windows.microsoft.com/en-US/windows-vista/Use-Snipping-Tool-to-capture-screen-shots

Mine defaults to a rectangular snip. I have the tool fastened to the start menu, so I just hit the windows key and click snip. It freezes the cutscene from where I hit snip and then I just drag the box over the part of the screen I want to capture and when I let go of the mouse button, I can either tell it to abandon the current snip by clicking on "New" to re-snip or click the save button to save my snip as a jpg.
Edited January 29 2012 by Angelsilhouette
Kevin McHutchison

SorenStarkiller

Re: The Character Progression Image Thread

January 29 2012
Here is my new Jedi Knight Soren and Bounty Hunter N'ivek so far...

Soren Level 1


Soren Level 10


Soren Level 11


N'ivek Level 1


N'ivek Level 11
Edited January 29 2012 by SorenStarkiller
Kidd Kasper

kiddkasper

Calling all Star Wars: The Old Republic Crafters!

January 29 2012
  • Do you like to craft?
  • Does helping others appeal to you?
  • Is Reverse Engineering keeping you up at nights?

If you answered yes to any of the above questions, then you're invited to be part of an awesome group of guildies! Those interested will be the founding members of our Stonewall Crafting group within Star Wars: The Old Republic. The requirements are few, but the rewards are great. It is my hope with this group to be a place to discuss techniques and tips as well as be a helpful group to the guild at large. Our first meeting will take place immediately after the guild-wide meeting on Saturday, February 4th, 2012 at 9pm GMT (4pm EST, 3pm CST, 2pm MST, 1pm PST)

Some of the topics we will discuss include:

  • Specific goals of the crafting group
  • Possible collaboration of a Stonewall Crafting Guide
  • Implementation of guild banks
  • Meeting frequency/schedule

I am highly appreciative of everyone's time and intend for us to meet no longer than one hour. For this first meeting, we will be using Ventrillo. The instructions for downloading and setting it up can be found HERE. Ventrillo also has a text based chat room within the program for those that are shy about speaking or otherwise have issues using Vent.

If you have any questions, comments or concerns, by all means, please feel free to either post those here or send me a message through the site here. I have it set to go to my email and will respond as soon as I'm able to.

I look forward to meeting and working with you.

As always, May The Force Be With You!
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Edited January 29 2012 by kiddkasper
Joshua (Zepari)

Zepari

KoS Guild Wide Meeting

January 29 2012
Hi everybody,

I'd just like to announce that the time and date of our first guild wide meeting with be:

Saturday the 4th of February at 12 noon PST, 3pm EST, 8pm GMT.

The meeting should take no more than an hour and will take place on our IRC chat channel to ensure anyone, even those without Ventrilo, can attend.

You can access the IRC chat simply by clicking "Chatroom" in the menu at the top on the page, or if you would like to use your own IRC client you can find our channel details here.

These guild wide meetings are open to all members of the Guild and are for members to ask any questions or make any suggestions they want. We will not be using these meeting to make any inmportant announcements, that is what the forum is for.

I hope to get to speak to a lot of you there, and that we can all get to know each other a bit better. Thank you.

Zepari
Unknown Person liked this
Edited January 29 2012 by Zepari
Kidd Kasper

kiddkasper

Re: How to take a Screenshots/Get them on the web

January 29 2012
Quote by Justjon

I'm actually not familiar with the Snipping tool. My fraps also hates SWTOR for some reason. The videos always come out audio with an oddly shaped frozen image. I haven't been able to figure out why.


The holocam is nice, but my issue with it is that it forces you into first person view and stays there after taking the SS and restoring the UI.

I believe the snipping tool was an under hyped feature of Vista (which I successfully avoided) I know under 7, you can click on Start and in your Search Programs box, type snipping. It's a quick and light program that allows you to take SS of selected regions.
Jon

Justjon

Re: How to take a Screenshots/Get them on the web

January 29 2012
Quote by Angelsilhouette
You don't need to be in full screen windowed mode to take screenshots. I've taken many many SS before going into windowed mode; but now that I /am/ in windowed mode, I can use the windows 7 snipping tool to take screenshots of cutscenes so I can have some pretty, high resolution textures in my SS. ;)

You can also get some nice, dramatic poses from snipping from cutscenes:



Though I suppose you could just use FRAPS to take screenshots during cutscenes. :3 (I've tried hitting printscreen during a cutscene and then just pasting the result into an art program because it won't capture SS from them, but they are all just solid black.)


I'm actually not familiar with the Snipping tool. My fraps also hates SWTOR for some reason. The videos always come out audio with an oddly shaped frozen image. I haven't been able to figure out why.
Edited January 29 2012 by kiddkasper
Jon

Justjon

Re: How to take a Screenshots/Get them on the web

January 29 2012
Quote by ltervlet
Thanks Jon for the excellent instructions for photo sharing. I am particularly appreciative of where to look for the screenshots after you take them. I would NEVER have thought to look in "my documents" for a SWTOR folder because my previous experience with screenshots from WOW was that the screenshot folder was located with the game files. Who'd a thought... :blink:

I recently upgraded to the deluxe version of the game and got a "holocamera" along with several other items. I used that to take a screenshot just to experiment and clicking on it caused the ui to disappear before it took the picture. Then the ui was visible again afterwards. I haven't tried it on a cutscene yet so that will be my next experiment. Thanks again for the info, it was most helpful for us not so computer literate folk. :)


You should make a thread and post some pictures and how they come out with the Holocamera as that was a really interesting feature for me. Depending on how it all works I might actually looking into getting the digital deluxe if it's still available as that seems like a neat benefit.
Edited January 29 2012 by Justjon
Linda Layne

Ltervlet

Re: How to take a Screenshots/Get them on the web

January 29 2012
Thanks Jon for the excellent instructions for photo sharing. I am particularly appreciative of where to look for the screenshots after you take them. I would NEVER have thought to look in "my documents" for a SWTOR folder because my previous experience with screenshots from WOW was that the screenshot folder was located with the game files. Who'd a thought... :blink:

I recently upgraded to the deluxe version of the game and got a "holocamera" along with several other items. I used that to take a screenshot just to experiment and clicking on it caused the ui to disappear before it took the picture. Then the ui was visible again afterwards. I haven't tried it on a cutscene yet so that will be my next experiment. Thanks again for the info, it was most helpful for us not so computer literate folk. :)

Unknown Person

Re: Star Trek: The Journey

January 29 2012
:voy:


Episode 508 -Voyager -"Remember" -10/09/1996

http://www.allstepis odes.com/megvid.php? n=4306

B'Elan na experiences vivid dreams.


Enjoy!
Jon

Justjon

Re: The Character Progression Image Thread

January 29 2012
Quote by Angelsilhouette
I call shenanigans. First because you couldn't share how you did so, second because when I googled "SWTOR hi res textures" I found this as the first result.

I tend to avoid giving instructions on what can break peoples PC or Game and leave that to my own tinkering so my tinkering is only my issue.
Jon

Justjon

Re: How to take a Screenshots/Get them on the web

January 29 2012
Quote by Angelsilhouette
You don't need to be in full screen windowed mode to take screenshots. I've taken many many SS before going into windowed mode; but now that I /am/ in windowed mode, I can use the windows 7 snipping tool to take screenshots of cutscenes so I can have some pretty, high resolution textures in my SS. ;)


I've heard it have issues if you were in Fullscreen don't know if those are bugs or not so I figured I would just mention it. Thanks for the clarification.
Angel

Angelsilhouette

Re: The Character Progression Image Thread

January 29 2012
Quote by Justjon
Quote by Angelsilhouette

(Why can't the normal in game graphics look as good as the cutscene graphics?


I haven't noticed in a change from cutscene to normal but I have also tweaked my file settings and graphics card settings for the game.


I call shenanigans. :angry: First because you couldn't share how you did so, second because when I googled "SWTOR hi res textures" I found this as the first result.

http://www.swtor.com/community/showthread.php?t=162569

Quote by StephenReid-Bioware

Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.


Vindication! Now I understand why the textures outside of cutscenes are so $#!+ compared to the ones inside of cutscenes. :S
Edited January 29 2012 by Angelsilhouette
Angel

Angelsilhouette

Re: FRC pres attacks gay characters in TOR

January 29 2012
I listened to their hatecast and, typical of bible thumpers, they sounded as if they were ignorant of most of the facts. As if they read part of something that could have had much more information and then just assumed they knew everything about it. (Like they do with the bible.)
Angel

Angelsilhouette

Re: How to take a Screenshots/Get them on the web

January 29 2012
You don't need to be in full screen windowed mode to take screenshots. I've taken many many SS before going into windowed mode; but now that I /am/ in windowed mode, I can use the windows 7 snipping tool to take screenshots of cutscenes so I can have some pretty, high resolution textures in my SS. ;)

You can also get some nice, dramatic poses from snipping from cutscenes:



Though I suppose you could just use FRAPS to take screenshots during cutscenes. :3 (I've tried hitting printscreen during a cutscene and then just pasting the result into an art program because it won't capture SS from them, but they are all just solid black.)
Edited January 29 2012 by Angelsilhouette
Jon

Justjon

Re: FRC pres attacks gay characters in TOR

January 28 2012
They are never going to have any solid facts they are just trying to get attention as SaintPlazma said. This is a fantasy world that is based nothing on reality. They are just fishing at any sad attempt to let people know who they are and allow their ignorance to spread hate.
Bradley Barbour

bradley1701

Re: Very quiet since the guild split

January 28 2012
I agree with Duncan.

I have never experienced any rudeness as part of KoS. There have been times where people have been online and I've asked if anyone needed help and there hasn't been a response. I don't perceive that as rudeness though. SWToR has a much more "solo" feel to it than other MMO's I've played with the class quests, etc.

There are a few things that I consider when I log in and don't get a response in chat or people don't want help at a particular time:

-People may be in the middle of a mission and aren't reading chat at the moment. We all know how epic some of the battles get. I know I don't scroll up to read through chat when I'm done a battle and have missed out on conversation.

-People may be doing a quest that doesn't necessarily require more help other than for the social aspect of it.

-Personally, there have been a couple times in the past where I have spent more time waiting on other teammates than the time it took to do the mission. Not a big deal for me, but we have to look at the opposite perspective that some people may have had negative experiences in team and maybe aren't as keen on it. Unless you are in a team that is organised and ready, it can be a time waster for sure. Do I love teaming up? I most certainly do, but I also respect that there may be some that don't and are simply here for chat and to be amongst their "own people" in the gaming world.

Whatever the reasons, I have never thought anyone has been rude in the time I've been playing and like I said above, I don't perceive silence as rudeness in an action/adventure MMO and it is all about the timing of catching people when they are available to team.

Kaaleb the Pure.
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