Dan

deegeezee

Re: Some False Info about GW2 circulating

August 22 2012
Oh, Guru. Where do you find your posters?
Christopher Becton

Kerstov

Re: Stress test tomorrow 12-5 pst

August 22 2012
Today's stress test has been extended an hour until 5 pm Pacific - 8 pm Eastern..
Christopher Becton

Kerstov

Re: Stress test tomorrow 12-4 pst

August 21 2012
From the Guild Wars 2 Facebook page:


We will be conducting a stress test tomorrow Tuesday, August 21 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time.

It's today!
2 people liked this
William

Siafu

Re: Guild Emblem Impromptu Design contest (kind of)!

August 21 2012
There are so many wonderful emblems here already...this will be difficult to chose the very best one when the official entries are submitted and the poll for this is created.

Decisions decisions.... :)
William

Siafu

Re: Stress test tomorrow 12-4 pst

August 21 2012
So the stress-test is not today 8/21....it's tomorrow 8/22 Wednesday? Any confirmation yet?
Noviere

noviere79

Re: Gaming mouse

August 21 2012
Quote by eyexciteme
lol Noveire, let's go practice our G600s on bunnies together before we eat pavement in PvP. Although, I can't promise no wipes even with bunnies.....

Damn bunnies... *shakes fist* :laugh:

Unknown Person

Re: Star Trek: The Journey

August 21 2012
[=]


Episode 703 - Enterprise - "Hatchery" - 02/25/2004

http://www.allstepisodes.com/megvid.php?n=5317

Archer does everything he can to save a Xindi insectoid hatchery, to the point that his officers consider inciting mutiny against him.


[=]


Episode 704 - Enterprise - "Azati Prime" - 03/03/2004

http://www.allstepisodes.com/megvid.php?n=5318

After finding the weapon on Azati Prime, Archer embarks on a suicide mission to destroy it. T'Pol suddenly goes into an emotional tailspin as Enterprise suffers a devastating attack by the reptilian Xindi.


[=]


Episode 705 - Enterprise - "Damage" - 04/21/2004

http://www.allstepisodes.com/megvid.php?n=5319

Enterprise is heavily damaged by Xindi and seeks exchange of Trellium-D for a warp coil from an alien vessel but is forced to steal it. T'Pol confesses her addiction to liquefied Trellium-D, which has caused her to lose control of her emotions.


Enjoy!
Matt

Twil

Re: Guild Emblem Impromptu Design contest (kind of)!

August 21 2012
Quote by nniicc
[attachment=962]guildemblem6.jpg[/attachment]

Personally, my vote go for this one and the one I made (see down). For the wrong reason yup! :laugh:

Still it fits perfectly for the guild and add a bit of humor. The heart background+arrow hmm I think its easy the figure the meaning.. :P
Edited August 23 2012 by Twil
DoctorDisaster

DoctorDisaster

Decisions, decisions

August 21 2012
Since the first event left the ship crippled, a few of you have sent or posted messages letting me know that your characters are trying to fix the ship. That's exactly what you should be doing and I'm really happy to see it! I think a few of you, however, have been confused by my replies, because instead of success/failure reports, I'm giving you difficult choices.

Here's the deal: with the ship in this situation, it's both more realistic and a more exciting story for the repairs to be improvised, imperfect, and rushed. Choices challenge you to think through the situation like a puzzle. Offering you a dilemma also creates an opportunity to roleplay a classic Trek scene: the conference room debate.

I'm going to use part of MrIzzy's in-character report as an illustration of how this works, since it was posted publicly. (I hope he doesn't mind!) In it, the following line identifies one problem his character is trying to solve:

Commander Seven of Eleven then returned to the Astrometrics lab to try and repair some of the damage done to the senors.

I sent a private reply that included the following:

Sensor function is impeded by physical damage to the system as well as a buildup of exotic particles both from the transwarp event and various system leaks. Physical repairs will be extremely time-consuming and require frequent blackouts and blind spots as sensor banks are deactivated for repair, but after a week or two, the system will have greatly improved function. Clearing particles will be much faster and not require shutdowns, keeping sensors fully active at all times, but will not address physical damage, causing less (but still considerable) improvement in the system.

There's a lot of technobabble here, but let's break this down in game terms. This paragraph gives Seven of Eleven two options and explains how they compare to each other.
  • Physical Repairs are the first option. This option takes longer (weeks!) and creates sensor blind spots that entire time. However, it has a more powerful effect when complete.
  • Particle Clearing is the second option. This option is quicker and will not impair the sensors while in progress. However, it will not have as much of an effect.
The simplest thing for MrIzzy to do is reply and tell me "Seven of Eleven decides to start physical repairs immediately" or "Seven of Eleven decides to clear the particle buildup first." Boom! Repairs undertaken.

But it's a tricky decision with considerable IC consequences. If he weren't sure what to do, or if he wanted a premise for RP, MrIzzy might decide to have Seven discuss this choice with another character. He could do so in an in-game scene or post a report here on the forum for asynchronous discussion.

The discussion is probably going to center on how each option affects the ship's chances to escape Klingon space. For this example, I'm going to peel back the curtain a bit and show you my own thinking on how the two will play out.
  • The ship will make a stop in a hostile system very soon. Physical repairs will not be complete by then, so they won't be any help in that mini-event.
  • Blind spots increase the risk of ambush slightly. There is also some suspicion of saboteurs still aboard who might take advantage of a blind spot -- but that suspicion could be unfounded.
  • The border is fortified, and the core of Klingon territory is densely populated. The ship's current location is neither, mitigating the risk of blind spots somewhat. This makes clearing particles for the nearby system, then doing physical repairs afterward slightly more risky.
  • Clearing particles only and leaving physical repairs until the return to the Federation means no blind spots, but sensor range will be limited for the entire episode.
  • There is no advantage to taking no action.
As you can see, I've attempted to create a dilemma for you to debate in character. The premise is the same as one of those scenes where Geordi suggests a high-energy gibberish beam and Worf asks for permission to punch everyone, but hopefully with valid points on either side to make our Picard's decision a little trickier.

And keep in mind that if you're ever not clear about what my reply means, it's totally fair to just ask! Making up interesting options and then making sure you understand them is my whole job.
Edited August 21 2012 by DoctorDisaster
Rodger

RodgerPM

Re: Stress test tomorrow 12-4 pst

August 21 2012
Woooo! Just finished my last final today, I will totally be around to do this tomorrow! Wooooo!
Sam Dreith

stitch

Re: Stress test tomorrow 12-4 pst

August 21 2012
Quote by Zormos
Actually the rumor was that the stress test would be on Wednesday not Tuesday, so the rumor was false. :p

Anyway.. cool. I might be able to log in.

shush ;P
Justin

Zormos

Re: Stress test tomorrow 12-4 pst

August 21 2012
Actually the rumor was that the stress test would be on Wednesday not Tuesday, so the rumor was false. :p

Anyway.. cool. I might be able to log in.
Joe Grim

JoeG

Re: Stress test tomorrow 12-4 pst

August 21 2012
Man, these stress tests aren't much of a stress test when they keep having them while everyone is at work, lol. :P

Oh well, guess it's waiting til Saturday mornin for me
Matt

Twil

Re: Stress test tomorrow 12-4 pst

August 21 2012
Quote by Kerstov
You know i let you have this one... :blink:
FAIL. ;)
Sam Dreith

stitch

Re: Stress test tomorrow 12-4 pst

August 21 2012
Quote by Kerstov
You know i let you have this one... :blink:
Oh I know, and I would have been 18 minutes faster if I wasn't on my phone in the Er :P
Dan

deegeezee

Re: Possible Alliance Names

August 21 2012
Quote by Thrumdi
How about "Queens of the Desert"? It's a little simpler, but still has the reference to Priscilla, and our server.

It also shortens nicely to "The Queens".


I like it. That being said, I prefer "Priscilli" because it's self-referential, and something no one outside the alliance would get (and I love a good secret). Also, "The Queens" could resurrect that awful "we're reclaiming the word" vs. "why do you use a pejorative no one else can" debate. And I find that exhausting.

Plus, I wasn't really serious -- you'll find I seldom am. ;) I don't expect a reference that obscure to really find a toehold server-wide.

The Sacred Band is a great idea, and sounds very fantasy-y. And it would allow use of a million "300" memes.

(Don't you think the queen on the bus looks very mesmerish, though? so cool.)

Hmm....we better be careful we don't get into transphobic territory here.


tru dat.

I'm not sure we can top it.


That_is_amazing.

(Although I could've done without the pink mooseknuckle front and center at 0:24.)
Christopher Becton

Kerstov

Re: Stress test tomorrow 12-4 pst

August 21 2012
You know i let you have this one... :blink:
Unknown Person liked this
Sam Dreith

stitch

Stress test tomorrow 12-4 pst

August 21 2012
We're having a stress test tomorrow from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time. Details here: ow.ly/d6IuU ~RB2 #GW2

Refer to my older topic predicting this :D toldyaso Haha jk
Excited to see all of you ingame!
4 people liked this
Edited August 21 2012 by stitch
Brandon

eyexciteme

Re: Possible Alliance Names

August 21 2012
Sorry! I can't resist a good Mitsy moment, though :kiss:
Sam Dreith

stitch

Re: Possible Alliance Names

August 21 2012
Yeah I definitely think that there is a line. With that I love the Secret band! Great name.