Re: A gentle reminder....
Todd, you raise the important question, as did SBO and mrgig, of whether we can adequately provision a fleet of 500 members. Totally fair question, and this is where we can distinguish between quotas (i.e., how many x's you can buy) and controls (i.e., go see an FC to get access to the store). I'm against the controls, although I'd support a waiting period to reduce the chances of fraud by fly-by-night members*, but I have no problem with quotas to address exactly your concern, particularly if we loosen them slowly over time as we test the process.
So what's a reasonable amount to ensure there's enough for everyone? I'd actually prefer setting them per person rather than per toon (why give more resources to someone just cause they have 15 toons? And why prevent people from tricking out their main with all of their allocation?), but would do something like the following to start (just putting this out there):
Ships: 3 per person (i.e. 1 for 3 toons, or 3 for 1 toon)
Ship components (weapons/consoles/...): 8 per person
Ground items: 8 per person
Buffs: Your discretion, but don't go crazy
We could then loosen them further if, after three months or so, we're still doing well with our provisions.
Reactions?
* ASIDE: On having a member cooldown period to avoid fraud by people joining the fleet just to shop, you and I and most of the others in this chat seem to support it, but it sounds like some of the leadership team doesn't. I don't think they yet understand how it can be structured to be easily managed, esp vs. the current system! It partially involves making the req. rank permanent, and if necessary, I can outline the simple process that can make it super simple to manage. Certainly we have no problem at all doing it in other fleets, and I don`t think SW is any less capable ;-). At the end of the day, it`s a net reduction in effort to do this vs. the status quo, guaranteed.
So what's a reasonable amount to ensure there's enough for everyone? I'd actually prefer setting them per person rather than per toon (why give more resources to someone just cause they have 15 toons? And why prevent people from tricking out their main with all of their allocation?), but would do something like the following to start (just putting this out there):
Ships: 3 per person (i.e. 1 for 3 toons, or 3 for 1 toon)
Ship components (weapons/consoles/...): 8 per person
Ground items: 8 per person
Buffs: Your discretion, but don't go crazy
We could then loosen them further if, after three months or so, we're still doing well with our provisions.
Reactions?
* ASIDE: On having a member cooldown period to avoid fraud by people joining the fleet just to shop, you and I and most of the others in this chat seem to support it, but it sounds like some of the leadership team doesn't. I don't think they yet understand how it can be structured to be easily managed, esp vs. the current system! It partially involves making the req. rank permanent, and if necessary, I can outline the simple process that can make it super simple to manage. Certainly we have no problem at all doing it in other fleets, and I don`t think SW is any less capable ;-). At the end of the day, it`s a net reduction in effort to do this vs. the status quo, guaranteed.