Shawn Birch

Parker

Re: Aden

August 22 2013
The following tags can not be placed within a specific tag: center in b
ESD (Part 2 of Captive Captain)
We arrived at ESD. I had been having a go at some Romulan Ale that Rufus kept aboard. Sitting in the officers mess, pretty much drunk Rufus enters with a guest.

"Aden...this is Captain Kiska Keston, also known as the Doctor. I have asked him to come evaluate you as I don't believe you are fit for command." Stated Rufus quietly.

I turned to look at them both. Keston was a handsome Bajoran seemingly calm in nature as opposed to Rufus who while also very handsome was a bit more edgy. This could prove to be a very rough attraction. I noticed Keston scanning me, not even trying to hide it. I swiped at the medical tricorder as I stood up. I missed it of course. I straightened my uniform and strode out of the mess hall and headed towards my quarters. I was not about to be examined by anyone and was particularly displeased with 'Captain Fitzroy' for even suggesting such a thing. I was very unhappy with the loss of the Belfast and knew that my career was effectively in the toilet. I needed a break from Starfleet. I thought I would resign my commission and return to my birthplace. With London just a quick transport away I could maintain the family home and visit the big city, daily if I so chose. I entered my quarters and started looking for transport containers. The door chimed and I knew who it was, or so I thought. "Come" I shouted at the door. "Bastion?"

He walked across the room toward me and reached for my hand. With my full trust I reached out and accepted his hand. He pulled me close and at the same time administered a hypo knocking me unconscious.

I woke to the sound of clanging, like someone banging a spanner on a plasma conduit. It was dark and I could not see my surroundings very well at all. My hands were tied behind my back. The clanging noise was nearby. I managed to get to my feet and loose my hands. Someone wasn't a very good knot tier. There was an odd smell about. Kind of musky. I strained to find any type of pathway and stumbled over a body. I got closer to see if I could identify who it was then a light flickered and I saw him. It was Bastion. I quickly felt for a pulse. He was dead.


Meanwhile on the Ruane...
"Unauthorized transport in progress" the computer repeated over and over.

"Bridge!" Called out Capt. Fitzroy. "Status!"

"Captain, I found something..." Keston was interrupted by the comm officer.

"Transport Beam just took Captain Brighton and his First, Bastion" stated the comm officer.

"Trace it..." Rufus was cut off...

"Sir a ship just departed ESD at Warp. Bio scan was ineffective prior to warp out." stated the comm officer. "Transport signature coordinates indicate that Brighton and and Bastion were aboard."

"Find that ship, Fitzroy out." Rufus commanded and motioned the Doctor to follow him. They walked a short distance to the Captains quarters. It was modestly decorated with the essentials.

Keston explained that he had found traces of poison in Aden's scan. Not toxic but enough to cause some deterioration in portions of the Vulcan's brain and if they could find him in time they would be able to undo the damage caused. The Ruane departed in an attempt to catch up with the ship. The ship had been identified and the Ruane was dialed in to it's warp signature. They were behind but they would catch the ship.


I suddenly remembered what had happened on the Ruane. That Bastion, my long time friend had drugged me and here I was. The lights came on. I could now see that Bastion had disruptor burns and that had been how he died. I looked around and found an open doorway and went to it. The clanging had stopped and by the feel of vibrations of the ship we were at warp...
Edited August 22 2013 by Parker
Aztroz

betazoidhalf

Re: Python Help

August 22 2013
Sensei,

I can take some time to help you after work today. In the mean time, can you reply to the post and elaborate on what specifically you need help on, so I can focus my thoughts when I get home?

Keston
One who at least looks like a computer scientist 8 hours per day ;)
Tsar Agus

WhiteOnmyoji

Re: Python Help

August 22 2013
The following tags have no closing tag: i, i
Whoops sorry couldn't upload the file so here it is in text

class Person:
def __init__(self, firstname, lastname, phonenumber):
self.__firstname = firstname
self.__lastname = lastname
self.__phonenumber = phonenumber

def getlastname(self):
return self.__lastname

def get_info(self):
return self.__firstname + " " + self.__lastname + " " + self.__phonenumber

class Friend(Person):
def __init__(self, firstname, lastname, phonenumber, email, birthdate):
super().__init__(firstname, lastname, phonenumber)
self.__email = email
self.__birthdate = birthdate

def get_info(self):
return super().get_info() + " " + self.__email + " " + self.__birthdate

def displayMenu():
print("Main Menu")
print("1: Add a Contact")
print("2: Lookup contact by name")
print("3: Exit")
choice = int(input("Enter your choice: "))
return choice

contacts = []
def main():
choice = displayMenu()
while (choice != 3):
if(choice==1):
print("Press 1 to add a regular contact or press 2 to add a friend")
ch = int(input("Enter your choice: "))
firstname=input("Enter first name: ")
lastname=input("Enter last name: ")
phonenumber=input("Enter phone number: ")
if (ch==2):
email=input("Enter email address: ")
birthdate=input("Enter birthdare: ")
friend=Friend(firstname, lastname, phonenumber, email, birthdate)
contacts.append(friend)
else:
person=Person(firstname, lastname, phonenumber)
contacts.append(person)
elif (choice==2):
last=input("Enter last name to search: ")
for i in range(0, len(contacts)):
if (contacts.getlastname()==last):
info=contacts.get_info()
print(info)
elif (choice==3):
#exit
print("Exit")
else:
print("ERROR:: Invalid option entered. Try again.")
choice = displayMenu()

main()
Tsar Agus

WhiteOnmyoji

Python Help

August 22 2013
Hey all, I am in serious need of help, I am failing my first class since I took Algebra 2 in the 7th Grade.

I am a complete programming idiot and I am desperately needing help with my 2 python programming finals.

This is the first:
For this assignment you will re-work your simple simple contact manager application. This application will track personal information about the user's friends and acquaintances. The user will be able to enter information for new contacts and also lookup information for a contact.

For this assignment you will create a simple class hierarchy. You will create an inheritance relationship between two classes -- a Friend class and a Person class - Friend will inherit Person.

Your Person class will have the following attributes:
first_name
last_name
phone_number
Your Friend
email
birth_date

Both your Person class and your Friend class will have a get_info method.
For the Person class, the get_info method will return a string with the full name and phone number of the person.

For the Friend class, the get_info method will return a string with the full name, phone number, email address, and birth date.

The application will present a main menu to the user that will allow the user to add a contact, lookup a contact by name, or exit the application.

When the user chooses to add a contact, the application will ask the user if they want to add a regular person or a friend. If the user wants to add a new regular person contact then the application will ask for the first name, last, name and phone number for that person. If the user wants to add a new friend contact then the application will ask the user for the first name, last name, phone number, email address, and birth date.

When the user chooses to lookup a contact by name, the application will ask the user for the last name, and then the application will display the full information for all contacts with that last name.

(Attached is a code that took me 4 days to do)

the second is also based on the code

The names of all contacts (Last, First) should be displayed in the Contact listbox.

When a name is selected, and the "Display Contact" button is pressed, the full contact information (Full name, phone number for 'person', add email and b-day for 'friend') should be displayed in the "Result" Label. If no person is selected, the button should not do anything.

When a Last name is entered in the "Last Name" box, and the Search button is pressed, the program should find the contact with that last name and display the full contact information in the Result label. If no name is found, "Not found" should be displayed in the Result label.

To add a new contact, the user should fill out at least First Name, Last Name, and Phone #. If the new contact is a friend, the Friend checkbox should be checked, and email and birthday should be included. After this information is added, when the user clicks the "Add Contact" button a new contact is added to the contact list. After the Add Contact Button is pressed, the new contact entry fields should be cleared by the program.

BONUS: 10 extra credit points if you add a "Remove" button that removes selected contacts from the contact list.

I'll just put this out there, first person to really help me out gets 20 Lockbox keys (25 if you get me the bonus points) LOL

I know there's some programming gurus out there and if any one can help I'd greatly appreciate it
Robert

Elquin

Re: Accepting Applications for Editor-in-Chief

August 22 2013
While I can't give my time required for the position, I can definitely provide content for the GW2 portion of Stonewall. Someone with a journalism background deserves this greatly rewarding position. You have my support and I'll encourage other GW2 members to submit content as needed.
Unknown Person liked this
Adrien Camus Ratty

Paladia

Re: Basic Shipbuilding Guide: Zen and the Art of Starship Maintenance

August 22 2013
Quote by calx
but i like rainbow :)
doesn't a rainbow build capture more of the flavoured procs, u can always use the generic beam weapon console to boost them all. the price to pay is the weapon power drain i guess but it sure is bootiful!


So far, I haven't personally witnessed a rainbow build that can pull its weight in an elite STF. That doesn't mean that no such build exists, just that I haven't seen one and pretty much all the veteran players I've spoken to advise against it.
If your DPS isn't your main concern, have at, but you will be far less effective than you would be running a single energy type. Going into an elite STF with a rainbow build is like going to the Corrida de Toros in Pamplona while wearing Lady Gaga's lobster shoes. Sure, you MAY be skilled enough to use those heels to keep the bulls from goring you... but I sure ain't, haha.
Edited August 22 2013 by Paladia
Japhet

Bakhtin

Re: Model Trains anyone?

August 22 2013
Thank God for the model trains. If they didn't have the model trains, they wouldn't have gotten the idea for the big trains.
Zander Hawk

Zander_Hawk

Re: Re: Accepting Applications for Editor-in-Chief

August 22 2013
Quote by calx
like you i'm struggling for any time nowadays...but this is something that does interest me, although i have no experience of it other than being a reader and that i could give something back to the fleet. if there are more experienced persons who apply then that would be great, if not i am willing to help out to whatever i am able to do


This is a huge fleet, there has to be members with a journalism/marketing background. There was a post recently of a gentleman who does some pretty nice digital art. Adding that guy and people like you to "the newsroom staff" would be a very intelligent use of the fleet's talent. It's always good when people volunteer their talents. That's the beautify of not having to worry about a monetary budget for projects, as a not-for-profit club you just create and do :)

Sent from my Galaxy Nexus using Tapatalk 4
Unknown Person liked this
Zander Hawk

Zander_Hawk

Re: Re: Accepting Applications for Editor-in-Chief

August 22 2013
Quote by NicholasJohn16
Quote by Zander_Hawk
Hello,

Does the Editor-in-Chief publish or release the news magazine on his or her own schedule (have final responsibility) or are all materials reviewed by you or committee before publishing? I ask because I have a friend who might be interested, she used to work for NPR news, she's in Thailand right now on assignment with the Peace Corps but she'll be coming home soon, she wanted me to ask that, I guess this has some significance in the world if journalism.

Sent from my Galaxy Nexus using Tapatalk 4

No, there isn't any form of review before hand. The Editor-in-Chief has complete control over the content in Stonewall Times.


Sounds great, Thank you, I'll let her know.

Sent from my Galaxy Nexus using Tapatalk 4
Ben

Gravity

Re: Starship of the month club

August 22 2013
Hah i had completely forgot seeing this whoever remembered and merged your memory is a damm sight better than mine.
Ben

Gravity

Star Trek Models

August 22 2013
http://www.startrek-starships.com/eng/index.asp

Go forth and purchase them :P

If however you have the misfortune to live in america click on this link instead

http://www.startrek-starships.com/usa/index.asp
Ben

Gravity

Re: Basic Shipbuilding Guide: Zen and the Art of Starship Maintenance

August 22 2013
The generic console gives a lower damage bonus and considering for most ships their energy weapons give the bulk of their damage this can be a considerable loss.
Cal

calx

Re: Model Trains anyone?

August 22 2013
i'm waiting for my 70 part series model starships...
sighs, this is gonna cost a bomb -.-"

Cal

calx

Re: Accepting Applications for Editor-in-Chief

August 22 2013
like you i'm struggling for any time nowadays...but this is something that does interest me, although i have no experience of it other than being a reader and that i could give something back to the fleet. if there are more experienced persons who apply then that would be great, if not i am willing to help out to whatever i am able to do

Cal

calx

Re: Basic Shipbuilding Guide: Zen and the Art of Starship Maintenance

August 22 2013
but i like rainbow :)
doesn't a rainbow build capture more of the flavoured procs, u can always use the generic beam weapon console to boost them all. the price to pay is the weapon power drain i guess but it sure is bootiful!

Cal

calx

Re: Disney Prince Boyband

August 22 2013
Quote by Chipz416
OMG so honey-sweet and cute. It's making me fall in love with Aladdin all over again. And here I was... thinking I was over him ever since 6th grade! :blush:


ahhh Al

Dave (Voleron)

Voleron

Re: Accepting Applications for Editor-in-Chief

August 21 2013
Quote by calx
Can we work together voleron to share the load? I miss the times too!


Anything's potentially possible! Though applying to take on another project would be a last resort sort of decision for me, in the event that no suitable applicants were found.. my family time is already stretched pretty thin as it is... but thanks very much for the gracious offer!

I'd definitely encourage you to throw your name in the hat for consideration!

Unknown Person liked this
Tsar Agus

WhiteOnmyoji

Re: Basic Shipbuilding Guide: Zen and the Art of Starship Maintenance

August 21 2013
Quote by Paladia
Knowing what you know now, can you spot everything that's wrong with this zippy-fast escort? How would you fix it?


OOOHHH!!! OOHHH!!! OOHHH!!!! I Know! I Know!
2 people liked this
Adrien Camus Ratty

Paladia

Re: Basic Shipbuilding Guide: Zen and the Art of Starship Maintenance

August 21 2013
Part Two: The Two Commandments



This is the IKS Garbage Scow, a Risian Corvette from the summer event. Unfortunately, it's no longer available if you don't have one. I chose this ship to showcase because it's cross-faction and not a C-Store vessel. Also, many of you may have one lying about. If you're playing along at home, feel free to copy the Garbage Scow's build as much as you like.
I will warn you: I intend to make this guide rather comprehensive. I'll be walking you through weapons, consoles, bridge officers, duty officers, traits, and specs. We'll also touch on making the most of the advice you receive along the way. Because of this, the guide is likely going to take a while for me to complete, so please be patient! I also admit that I am still very much a student myself. I chose to write on this topic not because I am particularly knowledgeable about ship builds, but I do know a thing or two about learning how to do something.
So let's do this thing together.

The Basic Rules of Effective Builds




Ah, that new starship smell. Here's the Scow as she appears fresh out of the box. Today, we are going to talk about outfitting her with some weapons. We can generally classify ship weapons in four basic types: Cannons/Turrets, Beams, Torpedoes, and Mines. Cannons/Turrets and Beams are known as energy weapons. Torpedoes and Mines are projectile weapons. We'll worry only about energy weapons today.

The First Commandment: Thou Shalt Choose One Energy Weapon Type

Energy weapons come in multiple flavors. Geo has written an excellent guide to them here. Each weapon type has a proc, or an effect that has a chance to occur when the weapon hits the target. Some people select their weapon type based on their desired proc, other prefer to use the canon weapon type for their ship (such as phasers on a Federation ship and Plasma for a Romulan ship.)
It doesn't matter which weapon type you select as long as you commit to it. Don't cheat on Disruptors by running Polarons on the same ship! A ship that runs energy weapons of multiple types is often known as a rainbow build. Rainbow builds are generally bad news because the best tactical consoles boost your damage in a single energy weapon type. As you play, you may find energy weapons that have multiple procs. However, these weapons have a 'base type' that is affected by a corresponding tactical console. So, you should only run energy weapons that correspond to a single base type.

The Second Commandment: Thou Shalt Choose Beams or Cannons

Many new shipbuilders learn quickly that one should not mix energy weapon types. A slightly less-known rule is to run either beams OR cannons, not both. The reason for this is fairly simple. Bridge officer abilities such as 'Beam Fire at Will' and 'Cannon: Rapid Fire' affect only one of these two types of weapons. Therefore, a build with both beams and cannons will be less effective than an unmixed build.
So, which to pick? A good rule of thumb is to look at how your ship flies. A large, slow-turning cruiser like the Romulan D'deridex is suited for broadsiding opponents with beams. Meanwhile, a fast escort such as the Defiant is effective with cannons at the fore and turrets aft. These quick ships can zip up to enemies and blast them head on. The turrets, with their 360 degree range, ensure that they are always firing, despite their lower DPS (damage-per-second).



Before we move on to the next installment, let's check on the Scow. I've outfitted her with random crap from drops. Knowing what you know now, can you spot everything that's wrong with this zippy-fast escort? How would you fix it?

Fore weapons:
Tetryon Cannon
Phaser Cannon
Transphasic Torpedo
Plasma Turret

Aft Weapons:
Plasma Beam Array
Plasma Beam Array
Plasma Beam Array


A Final Note

1. There are some builds that only use projectile weapons. We'll look at that option later.

2. There are builds that mix beams and turrets, and I am sure there is at least one effective rainbow build. Please follow the Picasso Rule: If you haven't mastered the basics, you can't bend the rules effectively. You must first be able to do this before you can do this.
3 people liked this
Edited August 21 2013 by Paladia
Cal

calx

Re: Accepting Applications for Editor-in-Chief

August 21 2013
Can we work together voleron to share the load? I miss the times too!

Sent from my GT-I9100 using Tapatalk 4 Beta